mirror of
https://github.com/space-wizards/space-station-14.git
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* Apply patch1777eea9a4..6b32bb2b14Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make red squiggly line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add todo list Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add palette to `TextureButton` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * migrate `ContextMenu` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak NT colors * New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet` * Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons` * move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak color & update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chat is this real (update chat palette) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `SmallButton` and remove some obsolete things from `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * replace `ButtonColorGreen` with `Positive` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `Placeholder` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Examine popup buttons Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * move over more things & cleanup `StyleNano` more (under 1000 lines!!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove some more redundant stuff Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Undo style change for chat window Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * paper editing works now Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `OptionButton` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix `ActionButton` not having highlighting Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ButtonBig` and more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move items inheriting from `ISheetletConfig` into their own directory Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Cleanup & move `Label` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Action search box styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Moved, stuff is Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap & move over MORE stuff (just like one thing left!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Change status classes to appropriate existing classes Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove remaining references to `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Fix some hardcoding & broken code, `GetFromControl` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Scrollbars! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chores Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * clean up `StyleClass.cs` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ItemListSheetlet` refactor Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * more chores! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Consistency w/ directory structure Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `MainMenuSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ColorPalette` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * whoopsie Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove most sheet-specific sheetlets Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * MASSIVE resharper skill issue Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually use `ISheetletConfig` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * have specific sheetlet be specific Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `GetResourceOr` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & move / remove `IPalette`s Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually do specific stylesheets correctly & fix tooltips Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & logging Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `FontKind` and `FontKindExtensions` to their own files Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `InterfaceStylesheet` to `SystemStylesheet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * change `ButtonHovered` etc to `PseudoHovered` etc Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * give the palettes fun names Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `StyleSpace` is no more Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * It should compile now! I am now going to bed (fr) if it fails it fails Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make squiggly red line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * add additional type restrictions to sheetlets * `CommonStylesheet` * minor cleanup * Make `GetSheetletRules` not horrible * wait this was duplicating style rules. oops! * move some sheetlets to their associated xamls * oh wait apparently that was important * review pass 1 * review pass 2 (font & color stuff) * review pass 3: remove unused stuff / filename fix * fix warnings & "replace cast with explicit variable type" * move `Palette` stuff to its own directory * tweak colors (they're different now that I actually fixed the OKlab thing) * review pass 4: little things * make window close button grey before hovering * refactor `HLine` to make it less terrible and allow it to be styled * fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding * band-aid missing references in `StyleNano` * move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper` * remove dictionary field from `IStylesheetManager` * Add check for unloaded sheetlets * style tweaks to satisfy OCD * I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow` * tweak palettes for like the fourth time * construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete * rename `BackgroundPanel` classes for consistency * tweak window / `ListContainer` * oh right you use `///` not `/**` * font system is bad, make it temporary * acknowledge Divider funkyness * remove use of class `Disabled` * `ColorPalette` allow overriding colors with brace initialization * review pass again * tweak disabled button colors * `StatusPalette` tweaks * typo * Make squiggly red line go away * Delete `Redux` * Remove all references to `Redux` * make red less radioactive * Store stylesheet name inside stylesheet class * fix merge errors * use RT's Oklab support instead * shuffle around `StylesheetManager` fields * apply stylesheets based off `StylesheetComponent` * simplify `ColorPalette` construction * add todo for `SheetletConfigType` * `OptionButton` has a background color now * fix disabled buttons * sigh (red color palette fixed) * make `ItemList` use primary palette * Revert "apply stylesheets based off `StylesheetComponent`" This reverts commitc05b147da8. * dead code removal * buttons are green when pressed (we need togglebuttons) --------- Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
227 lines
7.7 KiB
C#
227 lines
7.7 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.DeviceLinking;
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using Content.Shared.DeviceNetwork;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.NetworkConfigurator;
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[GenerateTypedNameReferences]
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public sealed partial class NetworkConfiguratorLinkMenu : FancyWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private const string PanelBgColor = "#202023";
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private readonly LinksRender _links;
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private readonly List<SourcePortPrototype> _sources = new();
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private readonly List<SinkPortPrototype> _sinks = new();
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private (ButtonPosition position, string id, int index)? _selectedButton;
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private List<(string left, string right)>? _defaults;
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public event Action? OnClearLinks;
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public event Action<string, string>? OnToggleLink;
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public event Action<List<(string left, string right)>>? OnLinkDefaults;
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public NetworkConfiguratorLinkMenu()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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var footerStyleBox = new StyleBoxFlat()
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{
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BorderThickness = new Thickness(0, 2, 0, 0),
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BorderColor = Color.FromHex("#5A5A5A")
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};
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FooterPanel.PanelOverride = footerStyleBox;
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MainPanel.PanelOverride = new StyleBoxFlat(Color.FromHex(PanelBgColor));
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ButtonClear.AddStyleClass("negative");
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ButtonLinkDefault.Disabled = true;
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_links = new LinksRender(ButtonContainerLeft, ButtonContainerRight);
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_links.VerticalExpand = true;
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MiddleContainer.AddChild(_links);
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ButtonOk.OnPressed += _ => Close();
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ButtonLinkDefault.OnPressed += _ => LinkDefaults();
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ButtonClear.OnPressed += _ => OnClearLinks?.Invoke();
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}
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public void UpdateState(DeviceLinkUserInterfaceState linkState)
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{
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ButtonContainerLeft.RemoveAllChildren();
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ButtonContainerRight.RemoveAllChildren();
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_sources.Clear();
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_sources.AddRange(linkState.Sources.Select(s => _prototypeManager.Index(s)));
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_links.SourceButtons.Clear();
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var i = 0;
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foreach (var source in _sources)
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{
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var button = CreateButton(ButtonPosition.Left, source.Name, source.Description, source.ID, i);
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ButtonContainerLeft.AddChild(button);
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_links.SourceButtons.Add(source.ID, button);
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i++;
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}
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_sinks.Clear();
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_sinks.AddRange(linkState.Sinks.Select(s => _prototypeManager.Index(s)));
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_links.SinkButtons.Clear();
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i = 0;
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foreach (var sink in _sinks)
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{
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var button = CreateButton(ButtonPosition.Right, sink.Name, sink.Description, sink.ID, i);
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ButtonContainerRight.AddChild(button);
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_links.SinkButtons.Add(sink.ID, button);
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i++;
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}
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_links.Links.Clear();
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_links.Links.AddRange(linkState.Links);
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_defaults = linkState.Defaults;
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ButtonLinkDefault.Disabled = _defaults == default;
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FromAddressLabel.Text = linkState.SourceAddress;
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ToAddressLabel.Text = linkState.SinkAddress;
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}
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private void LinkDefaults()
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{
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if (_defaults == default)
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return;
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OnLinkDefaults?.Invoke(_defaults);
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}
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private Button CreateButton(ButtonPosition position, string name, string description, string id, int index)
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{
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var button = new Button();
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button.AddStyleClass("OpenBoth");
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button.Text = Loc.GetString(name);
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button.ToolTip = Loc.GetString(description);
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button.ToggleMode = true;
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button.OnPressed += args => OnButtonPressed(args, position, id, index);
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return button;
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}
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private void OnButtonPressed(BaseButton.ButtonEventArgs args, ButtonPosition position, string id, int index)
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{
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var key = (position, id, index);
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if (_selectedButton == key)
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{
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args.Button.Pressed = false;
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_selectedButton = null;
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return;
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}
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if (!_selectedButton.HasValue)
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{
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args.Button.Pressed = true;
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_selectedButton = key;
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return;
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}
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if (_selectedButton.Value.position == position)
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{
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args.Button.Pressed = false;
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return;
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}
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var left = _selectedButton.Value.position == ButtonPosition.Left ? _selectedButton.Value.id : id;
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var right = _selectedButton.Value.position == ButtonPosition.Left ? id : _selectedButton.Value.id;
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OnToggleLink?.Invoke(left, right);
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args.Button.Pressed = false;
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var container = _selectedButton.Value.position == ButtonPosition.Left ? ButtonContainerLeft : ButtonContainerRight;
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if (container.GetChild(_selectedButton.Value.index) is Button button)
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button.Pressed = false;
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_selectedButton = null;
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}
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private enum ButtonPosition
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{
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Left,
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Right
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}
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/// <summary>
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/// Draws lines between linked ports using bezier curve calculated with polynomial coefficients
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/// See: https://youtu.be/jvPPXbo87ds?t=351
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/// </summary>
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private sealed class LinksRender : Control
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{
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public readonly List<(ProtoId<SourcePortPrototype>, ProtoId<SinkPortPrototype>)> Links = new();
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public readonly Dictionary<string, Button> SourceButtons = new();
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public readonly Dictionary<string, Button> SinkButtons = new();
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private readonly BoxContainer _leftButtonContainer;
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private readonly BoxContainer _rightButtonContainer;
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public LinksRender(BoxContainer leftButtonContainer, BoxContainer rightButtonContainer)
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{
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_leftButtonContainer = leftButtonContainer;
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_rightButtonContainer = rightButtonContainer;
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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foreach (var (left, right) in Links)
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{
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if (!SourceButtons.TryGetValue(left, out var leftChild) || !SinkButtons.TryGetValue(right, out var rightChild))
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continue;
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var leftOffset = _leftButtonContainer.PixelPosition.Y;
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var rightOffset = _rightButtonContainer.PixelPosition.Y;
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var y1 = leftChild.PixelPosition.Y + leftChild.PixelHeight / 2 + leftOffset;
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var y2 = rightChild.PixelPosition.Y + rightChild.PixelHeight / 2 + rightOffset;
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if (left == right)
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{
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handle.DrawLine(new Vector2(0, y1), new Vector2(PixelWidth, y2), Color.Cyan);
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continue;
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}
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var controls = new List<Vector2>
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{
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new(0, y1),
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new(30, y1),
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new(PixelWidth - 30, y2),
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new(PixelWidth, y2),
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};
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//Calculate coefficients
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var c0 = controls[0];
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var c1 = controls[0] * -3 + controls[1] * 3;
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var c2 = controls[0] * 3 + controls[1] * -6 + controls[2] * 3;
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var c3 = controls[0] * -1 + controls[1] * 3 + controls[2] * -3 + controls[3];
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var points = new List<Vector2>();
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//Calculate points using coefficients
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for (float t = 0; t <= 1; t += 0.0001f)
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{
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var point = c0 + c1 * t + c2 * (t * t) + c3 * (t * t * t);
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points.Add(point);
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}
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handle.DrawPrimitives(DrawPrimitiveTopology.LineStrip, points.ToArray(), Color.Cyan);
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}
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}
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}
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}
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