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* Decouple gibbing from the body system * allow gibs that don't drop giblets * pass through user * prediction gon * comment * destructible * playpvs * very very very very very very very minor cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
23 lines
579 B
C#
23 lines
579 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.Gibbing.Components;
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/// <summary>
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/// Gibs an entity on round end.
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/// </summary>
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[RegisterComponent]
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public sealed partial class GibOnRoundEndComponent : Component
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{
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/// <summary>
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/// If the entity has all these objectives fulfilled they won't be gibbed.
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/// </summary>
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[DataField]
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public HashSet<EntProtoId> PreventGibbingObjectives = new();
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/// <summary>
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/// Entity to spawn when gibbed. Can be used for effects.
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/// </summary>
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[DataField]
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public EntProtoId? SpawnProto;
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}
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