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12 lines
368 B
C#
12 lines
368 B
C#
using Content.Shared.Weapons.Melee;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Administration.Components;
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/// <summary>
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/// This is used for forcing someone to be disarmed 100% of the time.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedMeleeWeaponSystem))]
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public sealed partial class DisarmProneComponent : Component;
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