Files
space-station-14/Content.Server/Ninja/Systems/SpaceNinjaSystem.cs
slarticodefast e2ff167062 Predict powercells, chargers and PowerCellDraw (#41379)
* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction
2025-11-24 16:52:11 +00:00

164 lines
6.1 KiB
C#

using Content.Server.Communications;
using Content.Server.CriminalRecords.Systems;
using Content.Server.Objectives.Components;
using Content.Server.Objectives.Systems;
using Content.Server.Research.Systems;
using Content.Shared.Alert;
using Content.Shared.Doors.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Mind;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Power.Components;
using Content.Shared.Power.EntitySystems;
using Content.Shared.PowerCell;
using Content.Shared.Popups;
using Content.Shared.Rounding;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.Ninja.Systems;
/// <summary>
/// Main ninja system that handles ninja setup, provides helper methods for the rest of the code to use.
/// </summary>
public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly PredictedBatterySystem _battery = default!;
[Dependency] private readonly CodeConditionSystem _codeCondition = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpaceNinjaComponent, EmaggedSomethingEvent>(OnDoorjack);
SubscribeLocalEvent<SpaceNinjaComponent, ResearchStolenEvent>(OnResearchStolen);
SubscribeLocalEvent<SpaceNinjaComponent, ThreatCalledInEvent>(OnThreatCalledIn);
SubscribeLocalEvent<SpaceNinjaComponent, CriminalRecordsHackedEvent>(OnCriminalRecordsHacked);
}
// TODO: Make this charge rate based instead of updating it every single tick.
// Or make it client side, since power cells are predicted.
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<SpaceNinjaComponent>();
while (query.MoveNext(out var uid, out var ninja))
{
SetSuitPowerAlert((uid, ninja));
}
}
/// <summary>
/// Download the given set of nodes, returning how many new nodes were downloaded.
/// </summary>
private int Download(EntityUid uid, List<string> ids)
{
if (!_mind.TryGetObjectiveComp<StealResearchConditionComponent>(uid, out var obj))
return 0;
var oldCount = obj.DownloadedNodes.Count;
obj.DownloadedNodes.UnionWith(ids);
var newCount = obj.DownloadedNodes.Count;
return newCount - oldCount;
}
// TODO: Generic charge indicator that is combined with borg code.
/// <summary>
/// Update the alert for the ninja's suit power indicator.
/// </summary>
public void SetSuitPowerAlert(Entity<SpaceNinjaComponent> ent)
{
var (uid, comp) = ent;
if (comp.Deleted || comp.Suit == null)
{
_alerts.ClearAlert(uid, comp.SuitPowerAlert);
return;
}
if (GetNinjaBattery(uid, out var batteryUid, out var batteryComp))
{
var severity = ContentHelpers.RoundToLevels(MathF.Max(0f, _battery.GetCharge((batteryUid.Value, batteryComp))), batteryComp.MaxCharge, 8);
_alerts.ShowAlert(uid, comp.SuitPowerAlert, (short)severity);
}
else
{
_alerts.ClearAlert(uid, comp.SuitPowerAlert);
}
}
/// <summary>
/// Get the battery component in a ninja's suit, if it's worn.
/// </summary>
public bool GetNinjaBattery(EntityUid user, [NotNullWhen(true)] out EntityUid? batteryUid, [NotNullWhen(true)] out PredictedBatteryComponent? batteryComp)
{
if (TryComp<SpaceNinjaComponent>(user, out var ninja)
&& ninja.Suit != null
&& _powerCell.TryGetBatteryFromSlot(ninja.Suit.Value, out var battery))
{
batteryUid = battery.Value.Owner;
batteryComp = battery.Value.Comp;
return true;
}
batteryUid = null;
batteryComp = null;
return false;
}
/// <inheritdoc/>
public override bool TryUseCharge(EntityUid user, float charge)
{
return GetNinjaBattery(user, out var uid, out var battery) && _battery.TryUseCharge((uid.Value, battery), charge);
}
/// <summary>
/// Increment greentext when emagging a door.
/// </summary>
private void OnDoorjack(EntityUid uid, SpaceNinjaComponent comp, ref EmaggedSomethingEvent args)
{
// incase someone lets ninja emag non-doors double check it here
if (!HasComp<DoorComponent>(args.Target))
return;
// this popup is serverside since door emag logic is serverside (power funnies)
Popup.PopupEntity(Loc.GetString("ninja-doorjack-success", ("target", Identity.Entity(args.Target, EntityManager))), uid, uid, PopupType.Medium);
// handle greentext
if (_mind.TryGetObjectiveComp<DoorjackConditionComponent>(uid, out var obj))
obj.DoorsJacked++;
}
/// <summary>
/// Add to greentext when stealing technologies.
/// </summary>
private void OnResearchStolen(EntityUid uid, SpaceNinjaComponent comp, ref ResearchStolenEvent args)
{
var gained = Download(uid, args.Techs);
var str = gained == 0
? Loc.GetString("ninja-research-steal-fail")
: Loc.GetString("ninja-research-steal-success", ("count", gained), ("server", args.Target));
Popup.PopupEntity(str, uid, uid, PopupType.Medium);
}
private void OnThreatCalledIn(Entity<SpaceNinjaComponent> ent, ref ThreatCalledInEvent args)
{
_codeCondition.SetCompleted(ent.Owner, ent.Comp.TerrorObjective);
}
private void OnCriminalRecordsHacked(Entity<SpaceNinjaComponent> ent, ref CriminalRecordsHackedEvent args)
{
_codeCondition.SetCompleted(ent.Owner, ent.Comp.MassArrestObjective);
}
/// <summary>
/// Called by <see cref="SpiderChargeSystem"/> when it detonates.
/// </summary>
public void DetonatedSpiderCharge(Entity<SpaceNinjaComponent> ent)
{
_codeCondition.SetCompleted(ent.Owner, ent.Comp.SpiderChargeObjective);
}
}