Files
space-station-14/Content.IntegrationTests/Tests/Administration/Logs/AddTests.cs
T
Moony d42adbf05d Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
* Pass 1.

* i'm FREE

* Prevent hangups.

* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.

* sigh.

* fix singular trigger bug so LatheTest doesn't flake.

* Remove SystemAttribute usage.

* Poke

* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.

* Change the faulty store test into two tests, one of which is ignored for failing.
2026-04-01 16:06:26 +00:00

335 lines
8.7 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.IntegrationTests.Fixtures;
using Content.Server.Administration.Logs;
using Content.Server.Database;
using Content.Server.GameTicking;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Administration.Logs;
[TestFixture]
[TestOf(typeof(AdminLogSystem))]
public sealed class AddTests : GameTest
{
public override PoolSettings PoolSettings => new()
{
AdminLogsEnabled = true,
DummyTicker = false,
Connected = true
};
[Test]
public async Task AddAndGetSingleLog()
{
var pair = Pair;
var server = pair.Server;
var sEntities = server.ResolveDependency<IEntityManager>();
var sAdminLogSystem = server.ResolveDependency<IAdminLogManager>();
var guid = Guid.NewGuid();
await pair.CreateTestMap();
var coordinates = pair.TestMap!.GridCoords;
await server.WaitPost(() =>
{
var entity = sEntities.SpawnEntity(null, coordinates);
sAdminLogSystem.Add(LogType.Unknown, $"{entity:Entity} test log: {guid}");
});
await PoolManager.WaitUntil(server, async () =>
{
var logs = sAdminLogSystem.CurrentRoundJson(new LogFilter
{
Search = guid.ToString()
});
await foreach (var json in logs)
{
var root = json.RootElement;
// camelCased automatically
Assert.That(root.TryGetProperty("entity", out _), Is.True);
json.Dispose();
return true;
}
return false;
});
}
[Test]
public async Task AddAndGetUnformattedLog()
{
var pair = Pair;
var server = pair.Server;
var sDatabase = server.ResolveDependency<IServerDbManager>();
var sEntities = server.ResolveDependency<IEntityManager>();
var sSystems = server.ResolveDependency<IEntitySystemManager>();
var sAdminLogSystem = server.ResolveDependency<IAdminLogManager>();
var sGamerTicker = sSystems.GetEntitySystem<GameTicker>();
var guid = Guid.NewGuid();
var testMap = await pair.CreateTestMap();
var coordinates = testMap.GridCoords;
await server.WaitPost(() =>
{
var entity = sEntities.SpawnEntity(null, coordinates);
sAdminLogSystem.Add(LogType.Unknown, $"{entity} test log: {guid}");
});
SharedAdminLog log = default;
await PoolManager.WaitUntil(server, async () =>
{
var logs = await sAdminLogSystem.CurrentRoundLogs(new LogFilter
{
Search = guid.ToString()
});
if (logs.Count == 0)
{
return false;
}
log = logs.First();
return true;
});
var filter = new LogFilter
{
Round = sGamerTicker.RoundId,
Search = log.Message,
Types = new HashSet<LogType> { log.Type },
};
await foreach (var json in sDatabase.GetAdminLogsJson(filter))
{
var root = json.RootElement;
Assert.Multiple(() =>
{
Assert.That(root.TryGetProperty("entity", out _), Is.True);
Assert.That(root.TryGetProperty("guid", out _), Is.True);
});
json.Dispose();
}
}
[Test]
[TestCase(500)]
public async Task BulkAddLogs(int amount)
{
var pair = Pair;
var server = pair.Server;
var sEntities = server.ResolveDependency<IEntityManager>();
var sAdminLogSystem = server.ResolveDependency<IAdminLogManager>();
var testMap = await pair.CreateTestMap();
var coordinates = testMap.GridCoords;
await server.WaitPost(() =>
{
var entity = sEntities.SpawnEntity(null, coordinates);
for (var i = 0; i < amount; i++)
{
sAdminLogSystem.Add(LogType.Unknown, $"{entity:Entity} test log.");
}
});
await PoolManager.WaitUntil(server, async () =>
{
var messages = await sAdminLogSystem.CurrentRoundLogs();
return messages.Count >= amount;
});
}
[Test]
public async Task AddPlayerSessionLog()
{
var pair = Pair;
var server = pair.Server;
var sPlayers = server.ResolveDependency<IPlayerManager>();
var sAdminLogSystem = server.ResolveDependency<IAdminLogManager>();
Guid playerGuid = default;
await server.WaitPost(() =>
{
var player = sPlayers.Sessions.First();
playerGuid = player.UserId;
Assert.DoesNotThrow(() =>
{
sAdminLogSystem.Add(LogType.Unknown, $"{player:Player} test log.");
});
});
await PoolManager.WaitUntil(server, async () =>
{
var logs = await sAdminLogSystem.CurrentRoundLogs();
if (logs.Count == 0)
{
return false;
}
Assert.That(logs.First().Players, Does.Contain(playerGuid));
return true;
});
}
[Test]
public async Task DuplicatePlayerDoesNotThrowTest()
{
var pair = Pair;
var server = pair.Server;
var sPlayers = server.ResolveDependency<IPlayerManager>();
var sAdminLogSystem = server.ResolveDependency<IAdminLogManager>();
var guid = Guid.NewGuid();
await server.WaitPost(() =>
{
var player = sPlayers.Sessions.Single();
sAdminLogSystem.Add(LogType.Unknown, $"{player} {player} test log: {guid}");
});
await PoolManager.WaitUntil(server, async () =>
{
var logs = await sAdminLogSystem.CurrentRoundLogs(new LogFilter
{
Search = guid.ToString()
});
if (logs.Count == 0)
{
return false;
}
return true;
});
}
[Test]
public async Task DuplicatePlayerIdDoesNotThrowTest()
{
var pair = Pair;
var server = pair.Server;
var sPlayers = server.ResolveDependency<IPlayerManager>();
var sAdminLogSystem = server.ResolveDependency<IAdminLogManager>();
var guid = Guid.NewGuid();
await server.WaitPost(() =>
{
var player = sPlayers.Sessions.Single();
sAdminLogSystem.Add(LogType.Unknown, $"{player:first} {player:second} test log: {guid}");
});
await PoolManager.WaitUntil(server, async () =>
{
var logs = await sAdminLogSystem.CurrentRoundLogs(new LogFilter
{
Search = guid.ToString()
});
if (logs.Count == 0)
{
return false;
}
return true;
});
}
}
public sealed class PreRoundAddTests : GameTest
{
public override PoolSettings PoolSettings => new PoolSettings
{
Dirty = true,
InLobby = true,
AdminLogsEnabled = true
};
[Test]
public async Task PreRoundAddAndGetSingle()
{
var pair = Pair;
var server = pair.Server;
var sDatabase = server.ResolveDependency<IServerDbManager>();
var sSystems = server.ResolveDependency<IEntitySystemManager>();
var sAdminLogSystem = server.ResolveDependency<IAdminLogManager>();
var sGamerTicker = sSystems.GetEntitySystem<GameTicker>();
var guid = Guid.NewGuid();
await server.WaitPost(() =>
{
sAdminLogSystem.Add(LogType.Unknown, $"test log: {guid}");
});
await server.WaitPost(() =>
{
sGamerTicker.StartRound(true);
});
SharedAdminLog log = default;
await PoolManager.WaitUntil(server, async () =>
{
var logs = await sAdminLogSystem.CurrentRoundLogs(new LogFilter
{
Search = guid.ToString()
});
if (logs.Count == 0)
{
return false;
}
log = logs.First();
return true;
});
var filter = new LogFilter
{
Round = sGamerTicker.RoundId,
Search = log.Message,
Types = new HashSet<LogType> { log.Type },
};
await foreach (var json in sDatabase.GetAdminLogsJson(filter))
{
var root = json.RootElement;
Assert.That(root.TryGetProperty("guid", out _), Is.True);
json.Dispose();
}
}
}