mirror of
https://github.com/space-wizards/space-station-14.git
synced 2026-02-15 03:31:30 +01:00
* Nubody * fix test fails * gibbing * lung test returns * doc comment * hand organ test * giblet test * yaml formatting * returning * relocate * trimming * re-smite * oops thusd tweak * arachnids have slower metabolism i guess * never mind the old behaviour is bad actually * rider whyyy * style changes and allat * fix collision --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using Content.Shared.Body.Components;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Pointing;
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namespace Content.Shared.Body.Systems;
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public sealed class BrainSystem : EntitySystem
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{
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BrainComponent, OrganGotInsertedEvent>((uid, _, args) => HandleMind(args.Target, uid));
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SubscribeLocalEvent<BrainComponent, OrganGotRemovedEvent>((uid, _, args) => HandleMind(uid, args.Target));
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SubscribeLocalEvent<BrainComponent, PointAttemptEvent>(OnPointAttempt);
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}
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private void HandleMind(EntityUid newEntity, EntityUid oldEntity)
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{
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if (TerminatingOrDeleted(newEntity) || TerminatingOrDeleted(oldEntity))
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return;
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EnsureComp<MindContainerComponent>(newEntity);
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EnsureComp<MindContainerComponent>(oldEntity);
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var ghostOnMove = EnsureComp<GhostOnMoveComponent>(newEntity);
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ghostOnMove.MustBeDead = HasComp<MobStateComponent>(newEntity); // Don't ghost living players out of their bodies.
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if (!_mindSystem.TryGetMind(oldEntity, out var mindId, out var mind))
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return;
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_mindSystem.TransferTo(mindId, newEntity, mind: mind);
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}
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private void OnPointAttempt(Entity<BrainComponent> ent, ref PointAttemptEvent args)
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{
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args.Cancel();
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}
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}
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