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21 lines
780 B
C#
21 lines
780 B
C#
using Content.Shared.Dataset;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Traits.Assorted;
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/// <summary>
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/// Hides the damage overlay and displays the health alert for the client controlling the entity as full.
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/// Has to be applied as a status effect.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PainNumbnessStatusEffectComponent : Component
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{
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/// <summary>
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/// The fluent string prefix to use when picking a random suffix upon taking damage.
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/// This is only active for those who have the pain numbness status effect. Set to null to prevent changing.
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/// </summary>
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[DataField]
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public ProtoId<LocalizedDatasetPrototype>? ForceSayNumbDataset = "ForceSayNumbDataset";
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}
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