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* Commit * add the form post * dv * fixes * Change wording * Address review * wording change * Added some stuff * New format * bruh * thanks perry! * yes * More fixes! * typo * Add a command to show the list, improve the UI slightly, split up command names * Fix UI controller * Add better comment * Get rid of weird recursive thing * Cleanup * Work on moving feedback popups out of simulation * Move round end screen subscription to feedback ui controller * Finish moving feedback popups out of simulation * Fix _ as parameter * Clean up FeedbackPopupUIController * Clean up commands * Fix prototype yaml * Fix openfeedbackpopup command description * Update Resources/Locale/en-US/feedbackpopup/feedbackpopup.ftl Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> * Address reviews * Address reviews * Fix FeedbackPopupPrototype.cs using empty string instead of string.empty * Address some more of the reviews, style nano is still trolling sadly * Fix feedback popup styling * Fix PopupPrototype ID field not having a setter * Address reviews * Add label when no feedback entries are present Change link button to not show when no link is set --------- Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.FeedbackSystem;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Toolshed;
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namespace Content.Server.FeedbackSystem;
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/// <summary>
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/// Adds, removes, and displays feedback for specified sessions.
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/// </summary>
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[ToolshedCommand]
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[AdminCommand(AdminFlags.Debug)]
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public sealed class FeedbackCommand : ToolshedCommand
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{
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[Dependency] private readonly ISharedFeedbackManager _feedback = null!;
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[CommandImplementation("show")]
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public void ExecuteShow([CommandArgument] ICommonSession session)
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{
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_feedback.OpenForSession(session);
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}
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[CommandImplementation("show")]
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public void ExecuteShow([PipedArgument] IEnumerable<ICommonSession> sessions)
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{
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foreach (var session in sessions)
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{
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_feedback.OpenForSession(session);
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}
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}
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[CommandImplementation("add")]
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public void ExecuteAdd([CommandArgument] ICommonSession session, ProtoId<FeedbackPopupPrototype> protoId)
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{
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_feedback.SendToSession(session, [protoId]);
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}
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[CommandImplementation("add")]
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public void ExecuteAdd([PipedArgument] IEnumerable<ICommonSession> sessions, ProtoId<FeedbackPopupPrototype> protoId)
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{
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foreach (var session in sessions)
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{
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_feedback.SendToSession(session, [protoId]);
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}
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}
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[CommandImplementation("remove")]
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public void ExecuteRemove([CommandArgument] ICommonSession session, ProtoId<FeedbackPopupPrototype> protoId)
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{
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_feedback.SendToSession(session, [protoId], true);
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}
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[CommandImplementation("remove")]
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public void ExecuteRemove([PipedArgument] IEnumerable<ICommonSession> sessions, ProtoId<FeedbackPopupPrototype> protoId)
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{
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foreach (var session in sessions)
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{
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_feedback.SendToSession(session, [protoId], true);
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}
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}
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}
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