Files
space-station-14/Content.Shared/Damage/Components/StaminaModifierStatusEffectComponent.cs
SlamBamActionman bb95787af7 Make StaminaModifier into a status effect, apply to Hyperzine (#41902)
* Initial commit

* Probably better this way.

* Review fixes

* cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-18 19:41:08 +00:00

20 lines
850 B
C#

using Content.Shared.Damage.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Damage.Components;
/// <summary>
/// Multiplies the entity's <see cref="StaminaComponent.StaminaDamage"/> by the <see cref="Modifier"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStaminaSystem))]
public sealed partial class StaminaModifierStatusEffectComponent : Component
{
/// <summary>
/// What to multiply max stamina by.
/// When added this scales max stamina, but not stamina damags to give you an extra boost of survability.
/// If you have too much damage when the modifier is removed, you suffer "withdrawl" and instantly stamcrit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("modifier"), AutoNetworkedField]
public float Modifier = 2f;
}