Files
space-station-14/Content.Server/Pinpointer/PinpointerSystem.cs
T
ae6b6811f9 PinpointerSystem&Component cleanup (#42463)
* cleanup

* make some stuff nullable again

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix and remove a dependency

---------

Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-03-07 14:37:04 +00:00

208 lines
6.6 KiB
C#

using Content.Shared.Interaction;
using Content.Shared.Pinpointer;
using System.Linq;
using System.Numerics;
using Robust.Shared.Utility;
using Content.Server.Shuttles.Events;
namespace Content.Server.Pinpointer;
public sealed class PinpointerSystem : SharedPinpointerSystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
private EntityQuery<TransformComponent> _xformQuery;
public override void Initialize()
{
base.Initialize();
_xformQuery = GetEntityQuery<TransformComponent>();
SubscribeLocalEvent<PinpointerComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<FTLCompletedEvent>(OnLocateTarget);
}
public override bool TogglePinpointer(Entity<PinpointerComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp))
return false;
var isActive = !ent.Comp.IsActive;
SetActive(ent, isActive);
UpdateAppearance(ent);
return isActive;
}
private void UpdateAppearance(Entity<PinpointerComponent?, AppearanceComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp1) || !Resolve(ent, ref ent.Comp2))
return;
_appearance.SetData(ent, PinpointerVisuals.IsActive, ent.Comp1.IsActive, ent.Comp2);
_appearance.SetData(ent, PinpointerVisuals.TargetDistance, ent.Comp1.DistanceToTarget, ent.Comp2);
}
private void OnActivate(Entity<PinpointerComponent> ent, ref ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex)
return;
TogglePinpointer(ent.AsNullable());
if (!ent.Comp.CanRetarget)
LocateTarget(ent);
args.Handled = true;
}
private void OnLocateTarget(ref FTLCompletedEvent ev)
{
// This feels kind of expensive, but it only happens once per hyperspace jump
// todo: ideally, you would need to raise this event only on jumped entities
// this code update ALL pinpointers in game
var query = EntityQueryEnumerator<PinpointerComponent>();
while (query.MoveNext(out var uid, out var pinpointer))
{
if (pinpointer.CanRetarget)
continue;
LocateTarget((uid, pinpointer));
}
}
private void LocateTarget(Entity<PinpointerComponent> ent)
{
var component = ent.Comp;
// try to find target from whitelist
if (component.IsActive && component.Component != null)
{
if (!EntityManager.ComponentFactory.TryGetRegistration(component.Component, out var reg))
{
Log.Error($"Unable to find component registration for {component.Component} for pinpointer!");
DebugTools.Assert(false);
return;
}
var target = FindTargetFromComponent(ent.Owner, reg.Type);
SetTarget(ent.AsNullable(), target);
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// because target or pinpointer can move
// we need to update pinpointers arrow each frame
var query = EntityQueryEnumerator<PinpointerComponent>();
while (query.MoveNext(out var uid, out var pinpointer))
{
UpdateDirectionToTarget((uid, pinpointer));
}
}
/// <summary>
/// Try to find the closest entity from whitelist on a current map
/// Will return null if can't find anything
/// </summary>
private EntityUid? FindTargetFromComponent(Entity<TransformComponent?> ent, Type whitelist)
{
if (!Resolve(ent, ref ent.Comp))
return null;
// sort all entities in distance increasing order
var mapId = ent.Comp.MapID;
var l = new SortedList<float, EntityUid>();
var worldPos = _transform.GetWorldPosition(ent.Comp);
foreach (var (otherUid, _) in EntityManager.GetAllComponents(whitelist))
{
if (!_xformQuery.TryGetComponent(otherUid, out var compXform) || compXform.MapID != mapId)
continue;
var dist = (_transform.GetWorldPosition(compXform) - worldPos).LengthSquared();
l.TryAdd(dist, otherUid);
}
// return uid with a smallest distance
return l.Count > 0 ? l.First().Value : null;
}
/// <summary>
/// Update direction from pinpointer to selected target (if it was set)
/// </summary>
protected override void UpdateDirectionToTarget(Entity<PinpointerComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp))
return;
var pinpointer = ent.Comp;
if (!pinpointer.IsActive)
return;
var target = pinpointer.Target;
if (target == null || !Exists(target.Value))
{
SetDistance(ent, Distance.Unknown);
return;
}
var dirVec = CalculateDirection(ent, target.Value);
var oldDist = pinpointer.DistanceToTarget;
if (dirVec != null)
{
var angle = dirVec.Value.ToWorldAngle();
TrySetArrowAngle(ent, angle);
var dist = CalculateDistance(dirVec.Value, pinpointer);
SetDistance(ent, dist);
}
else
{
SetDistance(ent, Distance.Unknown);
}
if (oldDist != pinpointer.DistanceToTarget)
UpdateAppearance(ent);
}
/// <summary>
/// Calculate direction from pinUid to trgUid
/// </summary>
/// <returns>Null if failed to calculate distance between two entities</returns>
private Vector2? CalculateDirection(EntityUid pinUid, EntityUid trgUid)
{
var xformQuery = GetEntityQuery<TransformComponent>();
// check if entities have transform component
if (!xformQuery.TryGetComponent(pinUid, out var pin))
return null;
if (!xformQuery.TryGetComponent(trgUid, out var trg))
return null;
// check if they are on same map
if (pin.MapID != trg.MapID)
return null;
// get world direction vector
var dir = _transform.GetWorldPosition(trg, xformQuery) - _transform.GetWorldPosition(pin, xformQuery);
return dir;
}
private Distance CalculateDistance(Vector2 vec, PinpointerComponent pinpointer)
{
var dist = vec.Length();
if (dist <= pinpointer.ReachedDistance)
return Distance.Reached;
else if (dist <= pinpointer.CloseDistance)
return Distance.Close;
else if (dist <= pinpointer.MediumDistance)
return Distance.Medium;
else
return Distance.Far;
}
}