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9adb10d791
* Ports much of GameTest, minus all the WIP stuff. * remark. * EnsureCVar now adds test properties. * Some cleanup and functionality. * Ignore broken test. Needs fixed eventually. Also explicit context config. * TrackingIssue attribute. * oops * Pair config attribute. * Remove SystemAttribute in favor of using the EntitySystemManager dependency collection. * Ensure idleness. * More tests for tests. * More specific failure catching tests. * Reverse attribute resolution order so suite-wide attributes happen first. * Get rid of AffectedProperties again because I need to refactor PoolSettings for that. * Poke * Final cleanup pass. * Update Content.IntegrationTests/Fixtures/Attributes/RunOnSideAttribute.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.IntegrationTests/Fixtures/Attributes/Side.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Fixes. * shut up nunit. * Make TrackingIssue a bit strict on purpose, so people don't put junk here. * Update Content.IntegrationTests/Tests/GameTestTests/DisconnectedDependencyTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Address. --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
20 lines
472 B
C#
20 lines
472 B
C#
using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.NUnit.Utilities;
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/// <summary>
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/// An interface for objects that NUnit constraints should treat as a sided entity.
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/// </summary>
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public interface IResolvesToEntity
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{
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/// <summary>
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/// The server-sided entity, if any.
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/// </summary>
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EntityUid? SEntity { get; }
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/// <summary>
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/// The client-sided entity, if any.
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/// </summary>
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EntityUid? CEntity { get; }
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}
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