mirror of
https://github.com/space-wizards/space-station-14.git
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* initial visual nubody * oops overlay * im so pheeming rn * conversion... * tests * comeback of the underwear * oops eyes * blabbl * zeds * yaml linted * search and visible count constraints * reordering * preserve previously selected markings colors * fix test * some ui niceties * ordering * make DB changes backwards-compatible/downgrade-friendly * fix things again * fix migration * vulpkanin markings limit increase * wrapping * code cleanup and more code cleanup and more code cleanup and more code cleanup and * fix slop ports * better sampling API * make filter work + use the method i made for its intended purpose * fix test fails real quick * magic mirror cleanup, remove TODO * don't 0-init the organ profile data * remove deltastates --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
using Content.Shared.Body.Events;
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using Content.Shared.Gibbing;
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using Content.Shared.Humanoid;
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using Content.Shared.Medical;
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namespace Content.Shared.Body;
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public sealed partial class BodySystem
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{
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private void InitializeRelay()
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{
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SubscribeLocalEvent<BodyComponent, ApplyMetabolicMultiplierEvent>(RefRelayBodyEvent);
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SubscribeLocalEvent<BodyComponent, TryVomitEvent>(RefRelayBodyEvent);
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SubscribeLocalEvent<BodyComponent, BeingGibbedEvent>(RefRelayBodyEvent);
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SubscribeLocalEvent<BodyComponent, ApplyOrganProfileDataEvent>(RefRelayBodyEvent);
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SubscribeLocalEvent<BodyComponent, ApplyOrganMarkingsEvent>(RefRelayBodyEvent);
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SubscribeLocalEvent<BodyComponent, OrganCopyAppearanceEvent>(RefRelayBodyEvent);
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SubscribeLocalEvent<BodyComponent, HumanoidLayerVisibilityChangedEvent>(RefRelayBodyEvent);
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}
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private void RefRelayBodyEvent<T>(EntityUid uid, BodyComponent component, ref T args) where T : struct
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{
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RelayEvent((uid, component), ref args);
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}
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private void RelayBodyEvent<T>(EntityUid uid, BodyComponent component, T args) where T : class
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{
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RelayEvent((uid, component), args);
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}
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public void RelayEvent<T>(Entity<BodyComponent> ent, ref T args) where T : struct
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{
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var ev = new BodyRelayedEvent<T>(ent, args);
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foreach (var organ in ent.Comp.Organs?.ContainedEntities ?? [])
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{
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RaiseLocalEvent(organ, ref ev);
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}
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args = ev.Args;
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}
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public void RelayEvent<T>(Entity<BodyComponent> ent, T args) where T : class
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{
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var ev = new BodyRelayedEvent<T>(ent, args);
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foreach (var organ in ent.Comp.Organs?.ContainedEntities ?? [])
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{
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RaiseLocalEvent(organ, ref ev);
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}
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}
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}
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/// <summary>
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/// Event wrapper for relayed events.
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/// </summary>
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[ByRefEvent]
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public record struct BodyRelayedEvent<TEvent>(Entity<BodyComponent> Body, TEvent Args);
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