Files
space-station-14/Content.Server/StationEvents/Events/MassHallucinationsRule.cs
pathetic meowmeow 8cf744ec55 Visual nubody (humanoid appearance refactor) (#42476)
* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-20 07:07:53 +00:00

46 lines
1.7 KiB
C#

using Content.Server.GameTicking.Rules.Components;
using Content.Server.StationEvents.Components;
using Content.Server.Traits.Assorted;
using Content.Shared.GameTicking.Components;
using Content.Shared.Humanoid;
using Content.Shared.Mind.Components;
using Content.Shared.Traits.Assorted;
namespace Content.Server.StationEvents.Events;
public sealed class MassHallucinationsRule : StationEventSystem<MassHallucinationsRuleComponent>
{
[Dependency] private readonly ParacusiaSystem _paracusia = default!;
protected override void Started(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
var query = EntityQueryEnumerator<MindContainerComponent, HumanoidProfileComponent>();
while (query.MoveNext(out var ent, out _, out _))
{
if (!EnsureComp<ParacusiaComponent>(ent, out var paracusia))
{
_paracusia.SetSounds(ent, component.Sounds, paracusia);
_paracusia.SetTime(ent, component.MinTimeBetweenIncidents, component.MaxTimeBetweenIncidents, paracusia);
_paracusia.SetDistance(ent, component.MaxSoundDistance);
component.AffectedEntities.Add(ent);
}
}
}
protected override void Ended(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
foreach (var ent in component.AffectedEntities)
{
RemComp<ParacusiaComponent>(ent);
}
component.AffectedEntities.Clear();
}
}