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https://github.com/space-wizards/space-station-14.git
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* initial visual nubody * oops overlay * im so pheeming rn * conversion... * tests * comeback of the underwear * oops eyes * blabbl * zeds * yaml linted * search and visible count constraints * reordering * preserve previously selected markings colors * fix test * some ui niceties * ordering * make DB changes backwards-compatible/downgrade-friendly * fix things again * fix migration * vulpkanin markings limit increase * wrapping * code cleanup and more code cleanup and more code cleanup and more code cleanup and * fix slop ports * better sampling API * make filter work + use the method i made for its intended purpose * fix test fails real quick * magic mirror cleanup, remove TODO * don't 0-init the organ profile data * remove deltastates --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using Content.Server.Humanoid.Components;
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using Content.Shared.Body;
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using Content.Shared.Humanoid;
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using Content.Shared.Preferences;
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namespace Content.Server.Humanoid.Systems;
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public sealed class RandomHumanoidAppearanceSystem : EntitySystem
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{
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[Dependency] private readonly HumanoidProfileSystem _humanoidProfile = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedVisualBodySystem _visualBody = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomHumanoidAppearanceComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(EntityUid uid, RandomHumanoidAppearanceComponent component, MapInitEvent args)
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{
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// If we have an initial profile/base layer set, do not randomize this humanoid.
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if (!TryComp<HumanoidProfileComponent>(uid, out var humanoid))
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return;
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var profile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
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_visualBody.ApplyProfileTo(uid, profile);
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_humanoidProfile.ApplyProfileTo(uid, profile);
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if (component.RandomizeName)
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_metaData.SetEntityName(uid, profile.Name);
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}
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}
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