Files
space-station-14/Content.Client/Humanoid/OrganMarkingPicker.xaml.cs
pathetic meowmeow 8cf744ec55 Visual nubody (humanoid appearance refactor) (#42476)
* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-20 07:07:53 +00:00

87 lines
2.8 KiB
C#

using System.Linq;
using Content.Shared.Body;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Humanoid;
[GenerateTypedNameReferences]
public sealed partial class OrganMarkingPicker : Control
{
[Dependency] private readonly MarkingManager _marking = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IEntityManager _entity = default!;
private readonly SpriteSystem _sprite;
private readonly MarkingsViewModel _markingsModel;
private readonly HashSet<HumanoidVisualLayers> _layers;
private readonly ProtoId<MarkingsGroupPrototype> _group;
private readonly ProtoId<OrganCategoryPrototype> _organ;
public OrganMarkingPicker(MarkingsViewModel markingsModel, ProtoId<OrganCategoryPrototype> organ, HashSet<HumanoidVisualLayers> layers, ProtoId<MarkingsGroupPrototype> group)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_markingsModel = markingsModel;
_layers = layers;
_group = group;
_organ = organ;
_sprite = _entity.System<SpriteSystem>();
UpdateMarkings();
}
protected override void EnteredTree()
{
base.EnteredTree();
_markingsModel.OrganProfileDataChanged += UpdateMarkings;
_markingsModel.EnforcementsChanged += UpdateMarkings;
}
protected override void ExitedTree()
{
base.ExitedTree();
_markingsModel.OrganProfileDataChanged -= UpdateMarkings;
_markingsModel.EnforcementsChanged -= UpdateMarkings;
}
public bool Empty => LayerTabs.ChildCount == 0;
private void UpdateMarkings()
{
if (!_markingsModel.OrganProfileData.TryGetValue(_organ, out var organProfileData))
return;
LayerTabs.RemoveAllChildren();
var i = 0;
foreach (var layer in _layers)
{
var allMarkings =
_markingsModel.EnforceGroupAndSexRestrictions ? _marking.MarkingsByLayerAndGroupAndSex(layer, _group, organProfileData.Sex) : _marking.MarkingsByLayer(layer);
if (allMarkings.Count == 0)
continue;
var control = new LayerMarkingPicker(_markingsModel, _organ, layer, allMarkings);
LayerTabs.AddChild(control);
if (Loc.TryGetString($"markings-layer-{layer}-{_group.Id}", out var layerTitle))
LayerTabs.SetTabTitle(i, layerTitle);
else
LayerTabs.SetTabTitle(i, Loc.GetString($"markings-layer-{layer}"));
i++;
}
LayerTabs.TabsVisible = i > 1;
}
}