Files
space-station-14/Content.Client/Silicons/StationAi/StationAiSystem.cs
2025-05-13 01:50:43 -07:00

95 lines
2.8 KiB
C#

using Content.Shared.Silicons.StationAi;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Silicons.StationAi;
public sealed partial class StationAiSystem : SharedStationAiSystem
{
[Dependency] private readonly IOverlayManager _overlayMgr = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
private StationAiOverlay? _overlay;
public override void Initialize()
{
base.Initialize();
InitializeAirlock();
InitializePowerToggle();
SubscribeLocalEvent<StationAiOverlayComponent, LocalPlayerAttachedEvent>(OnAiAttached);
SubscribeLocalEvent<StationAiOverlayComponent, LocalPlayerDetachedEvent>(OnAiDetached);
SubscribeLocalEvent<StationAiOverlayComponent, ComponentInit>(OnAiOverlayInit);
SubscribeLocalEvent<StationAiOverlayComponent, ComponentRemove>(OnAiOverlayRemove);
SubscribeLocalEvent<StationAiCoreComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAiOverlayInit(Entity<StationAiOverlayComponent> ent, ref ComponentInit args)
{
var attachedEnt = _player.LocalEntity;
if (attachedEnt != ent.Owner)
return;
AddOverlay();
}
private void OnAiOverlayRemove(Entity<StationAiOverlayComponent> ent, ref ComponentRemove args)
{
var attachedEnt = _player.LocalEntity;
if (attachedEnt != ent.Owner)
return;
RemoveOverlay();
}
private void AddOverlay()
{
if (_overlay != null)
return;
_overlay = new StationAiOverlay();
_overlayMgr.AddOverlay(_overlay);
}
private void RemoveOverlay()
{
if (_overlay == null)
return;
_overlayMgr.RemoveOverlay(_overlay);
_overlay = null;
}
private void OnAiAttached(Entity<StationAiOverlayComponent> ent, ref LocalPlayerAttachedEvent args)
{
AddOverlay();
}
private void OnAiDetached(Entity<StationAiOverlayComponent> ent, ref LocalPlayerDetachedEvent args)
{
RemoveOverlay();
}
private void OnAppearanceChange(Entity<StationAiCoreComponent> entity, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (_appearance.TryGetData<PrototypeLayerData>(entity.Owner, StationAiVisualState.Key, out var layerData, args.Component))
args.Sprite.LayerSetData(StationAiVisualState.Key, layerData);
args.Sprite.LayerSetVisible(StationAiVisualState.Key, layerData != null);
}
public override void Shutdown()
{
base.Shutdown();
_overlayMgr.RemoveOverlay<StationAiOverlay>();
}
}