mirror of
https://github.com/space-wizards/space-station-14.git
synced 2026-02-15 03:31:30 +01:00
* jaws of death * I hate YAML * open the gate * I forgot about this one * I forgor * Fix croissant * this didn't work actually rip * made lights look better and undo on the boxing gloves * small change * Update Resources/Prototypes/Entities/Clothing/Hands/gloves.yml Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> * baguette contraband, eat your evidence. * suffix --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
17 lines
562 B
C#
17 lines
562 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Trigger.Components.Effects;
|
|
|
|
/// <summary>
|
|
/// Plays a light behavior on the target when this trigger is activated, of note is that the entity needs a PointLightComponent
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class LightBehaviorOnTriggerComponent : BaseXOnTriggerComponent
|
|
{
|
|
/// <summary>
|
|
/// The light behavior we're triggering.
|
|
/// </summary>
|
|
[DataField(required: true)]
|
|
public string Behavior = string.Empty;
|
|
}
|