Files
space-station-14/Content.Shared/Trigger/Components/Effects/LightBehaviorOnTriggerComponent.cs
Princess Cheeseballs 76801bd8b2 Tweak Traitor Uplink - The Rest of the Uplink (#42582)
* jaws of death

* I hate YAML

* open the gate

* I forgot about this one

* I forgor

* Fix croissant

* this didn't work actually rip

* made lights look better and undo on the boxing gloves

* small change

* Update Resources/Prototypes/Entities/Clothing/Hands/gloves.yml

Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>

* baguette contraband, eat your evidence.

* suffix

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
2026-01-24 00:11:19 +00:00

17 lines
562 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Plays a light behavior on the target when this trigger is activated, of note is that the entity needs a PointLightComponent
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LightBehaviorOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// The light behavior we're triggering.
/// </summary>
[DataField(required: true)]
public string Behavior = string.Empty;
}