Files
space-station-14/Content.Shared/DeviceLinking/Systems/SharedRandomGateSystem.cs
Borsh 6fc13a5875 Adding a random gate (#41627)
* Added random gate

* minor edit

* cleaning up my shit after trying to do something faster

* new lines

* some changes

* joke

* UI

* Long Division

* Dont use ctrl + x in 3 am

* I hope these are the final touches

* One thing, I don't know why

* noname commit

* no way, 1kk of code lines edit

* sudo rm -rf ... and something there...

* update

* sometimes its sad
2025-12-14 19:15:22 +00:00

36 lines
1.2 KiB
C#

using Content.Shared.DeviceLinking.Components;
using Content.Shared.UserInterface;
namespace Content.Shared.DeviceLinking.Systems;
public abstract class SharedRandomGateSystem : EntitySystem
{
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
public override void Initialize()
{
SubscribeLocalEvent<RandomGateComponent, AfterActivatableUIOpenEvent>(OnAfterActivatableUIOpen);
SubscribeLocalEvent<RandomGateComponent, RandomGateProbabilityChangedMessage>(OnProbabilityChanged);
}
private void OnAfterActivatableUIOpen(Entity<RandomGateComponent> ent, ref AfterActivatableUIOpenEvent args)
{
UpdateUI(ent);
}
private void OnProbabilityChanged(Entity<RandomGateComponent> ent, ref RandomGateProbabilityChangedMessage args)
{
ent.Comp.SuccessProbability = Math.Clamp(args.Probability, 0f, 100f) / 100f;
Dirty(ent);
UpdateUI(ent);
}
private void UpdateUI(Entity<RandomGateComponent> ent)
{
if (!_ui.HasUi(ent.Owner, RandomGateUiKey.Key))
return;
_ui.SetUiState(ent.Owner, RandomGateUiKey.Key, new RandomGateBoundUserInterfaceState(ent.Comp.SuccessProbability));
}
}