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17 lines
489 B
C#
17 lines
489 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Storage.Components;
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/// <summary>
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/// Added to entities contained within entity storage, for directed event purposes.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class InsideEntityStorageComponent : Component
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{
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/// <summary>
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/// The entity storage this entity is inside.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid Storage;
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}
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