Files
space-station-14/Content.Shared/Sandbox/SharedSandboxSystem.cs
InsoPL 676492e667 Thermal vision overlay for admins (#42812)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* admin button

* cleanup

* sandoboxenabled

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-02-09 01:06:46 +00:00

32 lines
1012 B
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Sandbox
{
public abstract class SharedSandboxSystem : EntitySystem
{
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Serializable, NetSerializable]
protected sealed class MsgSandboxStatus : EntityEventArgs
{
public bool SandboxAllowed { get; set; }
}
[Serializable, NetSerializable]
protected sealed class MsgSandboxRespawn : EntityEventArgs {}
[Serializable, NetSerializable]
protected sealed class MsgSandboxGiveAccess : EntityEventArgs {}
[Serializable, NetSerializable]
protected sealed class MsgSandboxGiveAghost : EntityEventArgs {}
[Serializable, NetSerializable]
protected sealed class MsgSandboxSuicide : EntityEventArgs {}
[Serializable, NetSerializable]
protected sealed class MsgSandboxThermalVision : EntityEventArgs {}
}
}