Files
space-station-14/Content.Server/Sandbox/SandboxSystem.cs
InsoPL 676492e667 Thermal vision overlay for admins (#42812)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* admin button

* cleanup

* sandoboxenabled

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-02-09 01:06:46 +00:00

213 lines
7.5 KiB
C#

using Content.Server.GameTicking;
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory;
using Content.Shared.Overlays;
using Content.Shared.PDA;
using Content.Shared.Sandbox;
using Robust.Server.Console;
using Robust.Server.Placement;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using System.Linq;
namespace Content.Server.Sandbox
{
public sealed class SandboxSystem : SharedSandboxSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IConGroupController _conGroupController = default!;
[Dependency] private readonly IServerConsoleHost _host = default!;
[Dependency] private readonly SharedAccessSystem _access = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly ItemSlotsSystem _slots = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
private bool _isSandboxEnabled;
[ViewVariables(VVAccess.ReadWrite)]
public bool IsSandboxEnabled
{
get => _isSandboxEnabled;
set
{
_isSandboxEnabled = value;
UpdateSandboxStatusForAll();
}
}
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<MsgSandboxRespawn>(SandboxRespawnReceived);
SubscribeNetworkEvent<MsgSandboxGiveAccess>(SandboxGiveAccessReceived);
SubscribeNetworkEvent<MsgSandboxGiveAghost>(SandboxGiveAghostReceived);
SubscribeNetworkEvent<MsgSandboxSuicide>(SandboxSuicideReceived);
SubscribeNetworkEvent<MsgSandboxThermalVision>(UpdateSandboxThermalVision);
SubscribeLocalEvent<GameRunLevelChangedEvent>(GameTickerOnOnRunLevelChanged);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_placementManager.AllowPlacementFunc = placement =>
{
if (IsSandboxEnabled)
{
return true;
}
var channel = placement.MsgChannel;
var player = _playerManager.GetSessionByChannel(channel);
if (_conGroupController.CanAdminPlace(player))
{
return true;
}
return false;
};
}
public override void Shutdown()
{
base.Shutdown();
_placementManager.AllowPlacementFunc = null;
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
}
private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEvent obj)
{
// Automatically clear sandbox state when round resets.
if (obj.New == GameRunLevel.PreRoundLobby)
{
IsSandboxEnabled = false;
}
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
return;
RaiseNetworkEvent(new MsgSandboxStatus { SandboxAllowed = IsSandboxEnabled }, e.Session.Channel);
}
private void SandboxRespawnReceived(MsgSandboxRespawn message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
if (player.AttachedEntity == null) return;
_ticker.Respawn(player);
}
private void SandboxGiveAccessReceived(MsgSandboxGiveAccess message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
if (player.AttachedEntity is not { } attached)
{
return;
}
var allAccess = PrototypeManager
.EnumeratePrototypes<AccessLevelPrototype>()
.Select(p => new ProtoId<AccessLevelPrototype>(p.ID)).ToList();
if (_inventory.TryGetSlotEntity(attached, "id", out var slotEntity))
{
if (HasComp<AccessComponent>(slotEntity))
{
UpgradeId(slotEntity.Value);
}
else if (TryComp<PdaComponent>(slotEntity, out var pda))
{
if (pda.ContainedId is null)
{
var newID = CreateFreshId();
if (TryComp<ItemSlotsComponent>(slotEntity, out var itemSlots))
{
_slots.TryInsert(slotEntity.Value, pda.IdSlot, newID, null);
}
}
else
{
UpgradeId(pda.ContainedId!.Value);
}
}
}
else if (TryComp<HandsComponent>(attached, out var hands))
{
var card = CreateFreshId();
if (!_inventory.TryEquip(attached, card, "id", true, true))
{
_handsSystem.PickupOrDrop(attached, card, handsComp: hands);
}
}
void UpgradeId(EntityUid id)
{
_access.TrySetTags(id, allAccess);
}
EntityUid CreateFreshId()
{
var card = Spawn("CaptainIDCard", Transform(attached).Coordinates);
UpgradeId(card);
Comp<IdCardComponent>(card).FullName = MetaData(attached).EntityName;
return card;
}
}
private void SandboxGiveAghostReceived(MsgSandboxGiveAghost message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
_host.ExecuteCommand(player, _conGroupController.CanCommand(player, "aghost") ? "aghost" : "ghost");
}
private void SandboxSuicideReceived(MsgSandboxSuicide message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
_host.ExecuteCommand(player, "suicide");
}
private void UpdateSandboxStatusForAll()
{
RaiseNetworkEvent(new MsgSandboxStatus { SandboxAllowed = IsSandboxEnabled });
}
private void UpdateSandboxThermalVision(MsgSandboxThermalVision message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var ent = args.SenderSession.AttachedEntity;
if (ent == null) return;
if (HasComp<ThermalSightComponent>(ent))
RemComp<ThermalSightComponent>(ent.Value);
else
EnsureComp<ThermalSightComponent>(ent.Value);
}
}
}