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* Apply patch1777eea9a4..6b32bb2b14Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make red squiggly line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add todo list Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add palette to `TextureButton` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * migrate `ContextMenu` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak NT colors * New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet` * Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons` * move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak color & update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chat is this real (update chat palette) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `SmallButton` and remove some obsolete things from `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * replace `ButtonColorGreen` with `Positive` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `Placeholder` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Examine popup buttons Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * move over more things & cleanup `StyleNano` more (under 1000 lines!!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove some more redundant stuff Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Undo style change for chat window Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * paper editing works now Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `OptionButton` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix `ActionButton` not having highlighting Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ButtonBig` and more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move items inheriting from `ISheetletConfig` into their own directory Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Cleanup & move `Label` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Action search box styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Moved, stuff is Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap & move over MORE stuff (just like one thing left!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Change status classes to appropriate existing classes Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove remaining references to `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Fix some hardcoding & broken code, `GetFromControl` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Scrollbars! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chores Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * clean up `StyleClass.cs` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ItemListSheetlet` refactor Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * more chores! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Consistency w/ directory structure Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `MainMenuSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ColorPalette` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * whoopsie Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove most sheet-specific sheetlets Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * MASSIVE resharper skill issue Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually use `ISheetletConfig` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * have specific sheetlet be specific Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `GetResourceOr` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & move / remove `IPalette`s Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually do specific stylesheets correctly & fix tooltips Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & logging Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `FontKind` and `FontKindExtensions` to their own files Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `InterfaceStylesheet` to `SystemStylesheet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * change `ButtonHovered` etc to `PseudoHovered` etc Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * give the palettes fun names Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `StyleSpace` is no more Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * It should compile now! I am now going to bed (fr) if it fails it fails Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make squiggly red line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * add additional type restrictions to sheetlets * `CommonStylesheet` * minor cleanup * Make `GetSheetletRules` not horrible * wait this was duplicating style rules. oops! * move some sheetlets to their associated xamls * oh wait apparently that was important * review pass 1 * review pass 2 (font & color stuff) * review pass 3: remove unused stuff / filename fix * fix warnings & "replace cast with explicit variable type" * move `Palette` stuff to its own directory * tweak colors (they're different now that I actually fixed the OKlab thing) * review pass 4: little things * make window close button grey before hovering * refactor `HLine` to make it less terrible and allow it to be styled * fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding * band-aid missing references in `StyleNano` * move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper` * remove dictionary field from `IStylesheetManager` * Add check for unloaded sheetlets * style tweaks to satisfy OCD * I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow` * tweak palettes for like the fourth time * construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete * rename `BackgroundPanel` classes for consistency * tweak window / `ListContainer` * oh right you use `///` not `/**` * font system is bad, make it temporary * acknowledge Divider funkyness * remove use of class `Disabled` * `ColorPalette` allow overriding colors with brace initialization * review pass again * tweak disabled button colors * `StatusPalette` tweaks * typo * Make squiggly red line go away * Delete `Redux` * Remove all references to `Redux` * make red less radioactive * Store stylesheet name inside stylesheet class * fix merge errors * use RT's Oklab support instead * shuffle around `StylesheetManager` fields * apply stylesheets based off `StylesheetComponent` * simplify `ColorPalette` construction * add todo for `SheetletConfigType` * `OptionButton` has a background color now * fix disabled buttons * sigh (red color palette fixed) * make `ItemList` use primary palette * Revert "apply stylesheets based off `StylesheetComponent`" This reverts commitc05b147da8. * dead code removal * buttons are green when pressed (we need togglebuttons) --------- Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
192 lines
7.0 KiB
C#
192 lines
7.0 KiB
C#
using System.Linq;
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using Content.Client.Stylesheets;
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using Content.Shared.CCVar;
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using Content.Shared.Procedural;
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using Content.Shared.Salvage.Expeditions;
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using Content.Shared.Salvage.Expeditions.Modifiers;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Salvage.UI;
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[UsedImplicitly]
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public sealed class SalvageExpeditionConsoleBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private OfferingWindow? _window;
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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private readonly ISawmill _sawmill;
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public SalvageExpeditionConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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IoCManager.InjectDependencies(this);
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_sawmill = _logManager.GetSawmill("salvage.expedition.console");
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindowCenteredLeft<OfferingWindow>();
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_window.Title = Loc.GetString("salvage-expedition-window-title");
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not SalvageExpeditionConsoleState current || _window == null)
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return;
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_window.Progression = null;
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_window.Cooldown = TimeSpan.FromSeconds(_cfgManager.GetCVar(CCVars.SalvageExpeditionCooldown));
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_window.NextOffer = current.NextOffer;
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_window.Claimed = current.Claimed;
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_window.ClearOptions();
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var salvage = _entManager.System<SalvageSystem>();
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for (var i = 0; i < current.Missions.Count; i++)
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{
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var missionParams = current.Missions[i];
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var offering = new OfferingWindowOption();
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offering.Title = Loc.GetString($"salvage-expedition-type");
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var difficultyId = "Moderate";
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var difficultyProto = _protoManager.Index<SalvageDifficultyPrototype>(difficultyId);
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// TODO: Selectable difficulty soon.
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var mission = salvage.GetMission(difficultyProto, missionParams.Seed);
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// Difficulty
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// Details
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offering.AddContent(new Label()
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{
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Text = Loc.GetString("salvage-expedition-window-difficulty")
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});
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var difficultyColor = difficultyProto.Color;
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-difficulty-Moderate"),
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FontColorOverride = difficultyColor,
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-difficulty-players"),
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HorizontalAlignment = Control.HAlignment.Left,
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});
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offering.AddContent(new Label
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{
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Text = difficultyProto.RecommendedPlayers.ToString(),
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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StyleClasses = { StyleClass.LabelKeyText },
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});
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// Details
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-window-hostiles")
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});
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var faction = mission.Faction;
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offering.AddContent(new Label
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{
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Text = string.IsNullOrWhiteSpace(Loc.GetString(_protoManager.Index<SalvageFactionPrototype>(faction).Description))
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? LogAndReturnDefaultFactionDescription(faction)
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: Loc.GetString(_protoManager.Index<SalvageFactionPrototype>(faction).Description),
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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StyleClasses = { StyleClass.LabelKeyText },
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});
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string LogAndReturnDefaultFactionDescription(string faction)
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{
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_sawmill.Error($"Description is null or white space for SalvageFactionPrototype: {faction}");
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return Loc.GetString(_protoManager.Index<SalvageFactionPrototype>(faction).ID);
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}
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// Duration
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-window-duration")
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});
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offering.AddContent(new Label
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{
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Text = mission.Duration.ToString(),
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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StyleClasses = { StyleClass.LabelKeyText },
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});
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// Biome
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-window-biome")
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});
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var biome = mission.Biome;
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offering.AddContent(new Label
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{
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Text = string.IsNullOrWhiteSpace(Loc.GetString(_protoManager.Index<SalvageBiomeModPrototype>(biome).Description))
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? LogAndReturnDefaultBiomDescription(biome)
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: Loc.GetString(_protoManager.Index<SalvageBiomeModPrototype>(biome).Description),
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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StyleClasses = { StyleClass.LabelKeyText },
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});
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string LogAndReturnDefaultBiomDescription(string biome)
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{
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_sawmill.Error($"Description is null or white space for SalvageBiomeModPrototype: {biome}");
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return Loc.GetString(_protoManager.Index<SalvageBiomeModPrototype>(biome).ID);
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}
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// Modifiers
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-window-modifiers")
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});
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var mods = mission.Modifiers;
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offering.AddContent(new Label
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{
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Text = string.Join("\n", mods.Select(o => "- " + o)).TrimEnd(),
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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StyleClasses = { StyleClass.LabelKeyText },
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});
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offering.ClaimPressed += args =>
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{
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SendMessage(new ClaimSalvageMessage()
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{
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Index = missionParams.Index,
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});
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};
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offering.Claimed = current.ActiveMission == missionParams.Index;
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offering.Disabled = current.Claimed || current.Cooldown;
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_window.AddOption(offering);
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}
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}
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}
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