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* Apply patch1777eea9a4..6b32bb2b14Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make red squiggly line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add todo list Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add palette to `TextureButton` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * migrate `ContextMenu` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak NT colors * New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet` * Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons` * move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak color & update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chat is this real (update chat palette) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `SmallButton` and remove some obsolete things from `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * replace `ButtonColorGreen` with `Positive` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `Placeholder` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Examine popup buttons Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * move over more things & cleanup `StyleNano` more (under 1000 lines!!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove some more redundant stuff Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Undo style change for chat window Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * paper editing works now Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `OptionButton` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix `ActionButton` not having highlighting Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ButtonBig` and more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move items inheriting from `ISheetletConfig` into their own directory Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Cleanup & move `Label` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Action search box styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Moved, stuff is Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap & move over MORE stuff (just like one thing left!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Change status classes to appropriate existing classes Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove remaining references to `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Fix some hardcoding & broken code, `GetFromControl` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Scrollbars! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chores Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * clean up `StyleClass.cs` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ItemListSheetlet` refactor Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * more chores! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Consistency w/ directory structure Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `MainMenuSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ColorPalette` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * whoopsie Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove most sheet-specific sheetlets Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * MASSIVE resharper skill issue Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually use `ISheetletConfig` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * have specific sheetlet be specific Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `GetResourceOr` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & move / remove `IPalette`s Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually do specific stylesheets correctly & fix tooltips Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & logging Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `FontKind` and `FontKindExtensions` to their own files Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `InterfaceStylesheet` to `SystemStylesheet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * change `ButtonHovered` etc to `PseudoHovered` etc Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * give the palettes fun names Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `StyleSpace` is no more Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * It should compile now! I am now going to bed (fr) if it fails it fails Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make squiggly red line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * add additional type restrictions to sheetlets * `CommonStylesheet` * minor cleanup * Make `GetSheetletRules` not horrible * wait this was duplicating style rules. oops! * move some sheetlets to their associated xamls * oh wait apparently that was important * review pass 1 * review pass 2 (font & color stuff) * review pass 3: remove unused stuff / filename fix * fix warnings & "replace cast with explicit variable type" * move `Palette` stuff to its own directory * tweak colors (they're different now that I actually fixed the OKlab thing) * review pass 4: little things * make window close button grey before hovering * refactor `HLine` to make it less terrible and allow it to be styled * fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding * band-aid missing references in `StyleNano` * move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper` * remove dictionary field from `IStylesheetManager` * Add check for unloaded sheetlets * style tweaks to satisfy OCD * I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow` * tweak palettes for like the fourth time * construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete * rename `BackgroundPanel` classes for consistency * tweak window / `ListContainer` * oh right you use `///` not `/**` * font system is bad, make it temporary * acknowledge Divider funkyness * remove use of class `Disabled` * `ColorPalette` allow overriding colors with brace initialization * review pass again * tweak disabled button colors * `StatusPalette` tweaks * typo * Make squiggly red line go away * Delete `Redux` * Remove all references to `Redux` * make red less radioactive * Store stylesheet name inside stylesheet class * fix merge errors * use RT's Oklab support instead * shuffle around `StylesheetManager` fields * apply stylesheets based off `StylesheetComponent` * simplify `ColorPalette` construction * add todo for `SheetletConfigType` * `OptionButton` has a background color now * fix disabled buttons * sigh (red color palette fixed) * make `ItemList` use primary palette * Revert "apply stylesheets based off `StylesheetComponent`" This reverts commitc05b147da8. * dead code removal * buttons are green when pressed (we need togglebuttons) --------- Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
170 lines
5.4 KiB
C#
170 lines
5.4 KiB
C#
using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Lock;
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using Content.Shared.Robotics;
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using Content.Shared.Robotics.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.Robotics.UI;
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[GenerateTypedNameReferences]
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public sealed partial class RoboticsConsoleWindow : FancyWindow
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly LockSystem _lock;
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private readonly SpriteSystem _sprite;
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public Action<string>? OnDisablePressed;
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public Action<string>? OnDestroyPressed;
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private string? _selected;
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private Dictionary<string, CyborgControlData> _cyborgs = new();
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public EntityUid Entity;
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private bool _allowBorgControl = true;
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public RoboticsConsoleWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_lock = _entMan.System<LockSystem>();
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_sprite = _entMan.System<SpriteSystem>();
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Cyborgs.OnItemSelected += args =>
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{
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if (Cyborgs[args.ItemIndex].Metadata is not string address)
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return;
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_selected = address;
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PopulateData();
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};
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Cyborgs.OnItemDeselected += _ =>
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{
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_selected = null;
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PopulateData();
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};
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// these won't throw since buttons are only visible if a borg is selected
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DisableButton.OnPressed += _ =>
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{
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OnDisablePressed?.Invoke(_selected!);
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};
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DestroyButton.OnPressed += _ =>
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{
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OnDestroyPressed?.Invoke(_selected!);
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};
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// cant put multiple styles in xaml for some reason
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DestroyButton.StyleClasses.Add(StyleClass.Negative);
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}
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public void SetEntity(EntityUid uid)
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{
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Entity = uid;
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}
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public void UpdateState(RoboticsConsoleState state)
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{
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_cyborgs = state.Cyborgs;
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_allowBorgControl = state.AllowBorgControl;
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// clear invalid selection
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if (_selected is {} selected && !_cyborgs.ContainsKey(selected))
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_selected = null;
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var hasCyborgs = _cyborgs.Count > 0;
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NoCyborgs.Visible = !hasCyborgs;
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CyborgsContainer.Visible = hasCyborgs;
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PopulateCyborgs();
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PopulateData();
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var locked = _lock.IsLocked(Entity);
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DangerZone.Visible = !locked && _allowBorgControl;
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LockedMessage.Visible = locked && _allowBorgControl; // Only show if locked AND control is allowed
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}
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private void PopulateCyborgs()
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{
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// _selected might get set to null when recreating so copy it first
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var selected = _selected;
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Cyborgs.Clear();
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foreach (var (address, data) in _cyborgs)
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{
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var item = Cyborgs.AddItem(data.Name, _sprite.Frame0(data.ChassisSprite!), metadata: address);
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item.Selected = address == selected;
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}
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_selected = selected;
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}
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private void PopulateData()
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{
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if (_selected is not {} selected)
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{
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SelectCyborg.Visible = true;
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BorgContainer.Visible = false;
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return;
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}
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SelectCyborg.Visible = false;
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BorgContainer.Visible = true;
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var data = _cyborgs[selected];
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var model = data.ChassisName;
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BorgSprite.Texture = _sprite.Frame0(data.ChassisSprite!);
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var batteryColor = data.Charge switch {
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< 0.2f => "#FF6C7F", // red
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< 0.4f => "#EF973C", // orange
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< 0.6f => "#E8CB2D", // yellow
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< 0.8f => "#30CC19", // green
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_ => "#00D3B8" // cyan
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};
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var hpPercentColor = data.HpPercent switch {
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< 0.2f => "#FF6C7F", // red
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< 0.4f => "#EF973C", // orange
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< 0.6f => "#E8CB2D", // yellow
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< 0.8f => "#30CC19", // green
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_ => "#00D3B8" // cyan
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};
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var text = new FormattedMessage();
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text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-model", ("name", model))}\n");
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text.AddMarkupOrThrow(Loc.GetString("robotics-console-designation"));
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text.AddText($" {data.Name}\n"); // prevent players trolling by naming borg [color=red]satan[/color]
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text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-battery", ("charge", (int)(data.Charge * 100f)), ("color", batteryColor))}\n");
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text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-hp", ("hp", (int)(data.HpPercent * 100f)), ("color", hpPercentColor))}\n");
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text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-brain", ("brain", data.HasBrain))}\n");
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text.AddMarkupOrThrow(Loc.GetString("robotics-console-modules", ("count", data.ModuleCount)));
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BorgInfo.SetMessage(text);
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// how the turntables
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DisableButton.Disabled = !_allowBorgControl || !(data.HasBrain && data.CanDisable);
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DestroyButton.Disabled = !_allowBorgControl;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_entMan.TryGetComponent(Entity, out RoboticsConsoleComponent? console))
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{
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DestroyButton.Disabled = _timing.CurTime < console.NextDestroy;
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}
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else
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{
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DestroyButton.Disabled = true;
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}
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}
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}
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