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11 lines
374 B
C#
11 lines
374 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Removes a pair of handcuffs from the entity.
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/// If TargetUser is true the user will be uncuffed instead.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class UncuffOnTriggerComponent : BaseXOnTriggerComponent;
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