Files
space-station-14/Content.Shared/Weapons/Ranged/Systems/UseDelayOnShootSystem.cs
mq 4920c9e907 Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00

22 lines
628 B
C#

using Content.Shared.Timing;
using Content.Shared.Weapons.Ranged.Components;
namespace Content.Shared.Weapons.Ranged.Systems;
public sealed class UseDelayOnShootSystem : EntitySystem
{
[Dependency] private readonly UseDelaySystem _delay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UseDelayOnShootComponent, GunShotEvent>(OnUseShoot);
}
private void OnUseShoot(Entity<UseDelayOnShootComponent> ent, ref GunShotEvent args)
{
if (TryComp(ent, out UseDelayComponent? useDelay))
_delay.TryResetDelay((ent, useDelay));
}
}