Files
space-station-14/Content.Shared/Trigger/Systems/RandomTriggerOnTriggerSystem.cs
Princess Cheeseballs 41f042b8f9 PredictedRandom Helpers (#42797)
* PredictedRandom Helpers

* fixxxx

* documentation!!!

* pram

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-02-05 02:20:38 +00:00

30 lines
1.2 KiB
C#

using Content.Shared.Random.Helpers;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Trigger.Systems;
public sealed class RandomTriggerOnTriggerSystem : XOnTriggerSystem<RandomTriggerOnTriggerComponent>
{
[Dependency] private readonly TriggerSystem _trigger = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
protected override void OnTrigger(Entity<RandomTriggerOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
var rand = SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(ent), GetNetEntity(args.User));
var keyOut = _prototypeManager.Index(ent.Comp.RandomKeyOut).Pick(rand);
// Prevent recursive triggers
if (target == ent.Owner && ent.Comp.KeysIn.Contains(keyOut))
{
Log.Warning($"{ToPrettyString(ent)} attempted to recursively trigger itself using RandomTriggerOnTriggerComponent.");
return;
}
_trigger.Trigger(target, args.User, keyOut);
args.Handled = true;
}
}