Files
space-station-14/Content.Shared/PDA/SharedPdaSystem.cs
SlamBamActionman 407664a536 Add Cyborg crew indicator (#37038)
* Initial commit

* Include uncertain crew and make it work for AI

* Add new definition to Silicon Rules 8

* Update based on review

* Remove Cluwne from job list

* ProtoIdify

* Update and also make monkey/corgi show IDs

* Remove unnecessary property

* Remove redundant code

* Carrrrd

* cleanup

* Nicer code

* Update to fix the spawn bug + agent ID

* Fix new icons

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-01-29 06:59:06 +00:00

89 lines
3.4 KiB
C#

using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.Containers;
namespace Content.Shared.PDA
{
public abstract class SharedPdaSystem : EntitySystem
{
[Dependency] protected readonly ItemSlotsSystem ItemSlotsSystem = default!;
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] private readonly SharedJobStatusSystem _jobStatus = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PdaComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<PdaComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<PdaComponent, EntInsertedIntoContainerMessage>(OnItemInserted);
SubscribeLocalEvent<PdaComponent, EntRemovedFromContainerMessage>(OnItemRemoved);
SubscribeLocalEvent<PdaComponent, GetAdditionalAccessEvent>(OnGetAdditionalAccess);
}
protected virtual void OnComponentInit(EntityUid uid, PdaComponent pda, ComponentInit args)
{
if (pda.IdCard != null)
pda.IdSlot.StartingItem = pda.IdCard;
ItemSlotsSystem.AddItemSlot(uid, PdaComponent.PdaIdSlotId, pda.IdSlot);
ItemSlotsSystem.AddItemSlot(uid, PdaComponent.PdaPenSlotId, pda.PenSlot);
ItemSlotsSystem.AddItemSlot(uid, PdaComponent.PdaPaiSlotId, pda.PaiSlot);
UpdatePdaAppearance(uid, pda);
}
private void OnComponentRemove(EntityUid uid, PdaComponent pda, ComponentRemove args)
{
ItemSlotsSystem.RemoveItemSlot(uid, pda.IdSlot);
ItemSlotsSystem.RemoveItemSlot(uid, pda.PenSlot);
ItemSlotsSystem.RemoveItemSlot(uid, pda.PaiSlot);
}
protected virtual void OnItemInserted(EntityUid uid, PdaComponent pda, EntInsertedIntoContainerMessage args)
{
if (args.Container.ID == PdaComponent.PdaIdSlotId)
pda.ContainedId = args.Entity;
UpdatePdaAppearance(uid, pda);
UpdateJobStatus(uid);
}
protected virtual void OnItemRemoved(EntityUid uid, PdaComponent pda, EntRemovedFromContainerMessage args)
{
if (args.Container.ID == pda.IdSlot.ID)
pda.ContainedId = null;
UpdatePdaAppearance(uid, pda);
UpdateJobStatus(uid);
}
private void OnGetAdditionalAccess(EntityUid uid, PdaComponent component, ref GetAdditionalAccessEvent args)
{
if (component.ContainedId is { } id)
args.Entities.Add(id);
}
private void UpdatePdaAppearance(EntityUid uid, PdaComponent pda)
{
Appearance.SetData(uid, PdaVisuals.IdCardInserted, pda.ContainedId != null);
}
// update the status icon of the player that has the pda currently equipped
private void UpdateJobStatus(EntityUid uid)
{
// Only the player who has the pda currently equipped can insert or remove Ids
var parent = Transform(uid).ParentUid;
_jobStatus.UpdateStatus(parent);
}
public virtual void UpdatePdaUi(EntityUid uid, PdaComponent? pda = null)
{
// This does nothing yet while I finish up PDA prediction
// Overriden by the server
}
}
}