Files
space-station-14/Content.Server/Database/BanMatcher.cs
Pieter-Jan Briers 29b7fc4463 Stable to master (#42599)
Ban database refactor (#42495)

* Ban DB refactor seems to work at a basic level for PostgreSQL

* New ban creation API

Supports all the new functionality (multiple players/addresses/hwids/roles/rounds per ban).

* Make the migration irreversible

* Re-implement ban notifications

The server ID check is no longer done as admins may want to place bans spanning multiple rounds irrelevant of the source server.

* Fix some split query warnings

* Implement migration on SQLite

* More comments

* Remove required from ban reason

SS14.Admin changes would like this

* More missing AsSplitQuery() calls

* Fix missing ban type filter

* Fix old CreateServerBan API with permanent time

* Fix department and role ban commands with permanent time

* Re-add banhits navigation property

Dropped this on accident, SS14.Admin needs it.

* More ban API fixes.

* Don't fetch ban exemption info for role bans

Not relevant, reduces query performance

* Regenerate migrations

* Fix adminnotes command for players that never connected

Would blow up handling null player records. Not a new bug introduced by the refactor, but I ran into it.

* Great shame... I accidentally committed submodule update...

* Update GDPR scripts

* Fix sandbox violation

* Fix bans with duplicate info causing DB exceptions

Most notably happened with role bans, as multiple departments may include the same role.
2026-01-23 15:34:23 +01:00

122 lines
3.9 KiB
C#

using System.Collections.Immutable;
using System.Linq;
using System.Net;
using Content.Server.IP;
using Content.Shared.Database;
using Robust.Shared.Network;
namespace Content.Server.Database;
/// <summary>
/// Implements logic to match a <see cref="BanDef"/> against a player query.
/// </summary>
/// <remarks>
/// <para>
/// This implementation is used by in-game ban matching code, and partially by the SQLite database layer.
/// Some logic is duplicated into both the SQLite and PostgreSQL database layers to provide more optimal SQL queries.
/// Both should be kept in sync, please!
/// </para>
/// </remarks>
public static class BanMatcher
{
/// <summary>
/// Check whether a ban matches the specified player info.
/// </summary>
/// <remarks>
/// <para>
/// This function does not check whether the ban itself is expired or manually unbanned.
/// </para>
/// </remarks>
/// <param name="ban">The ban information.</param>
/// <param name="player">Information about the player to match against.</param>
/// <returns>True if the ban matches the provided player info.</returns>
public static bool BanMatches(BanDef ban, in PlayerInfo player)
{
var exemptFlags = player.ExemptFlags;
// Any flag to bypass BlacklistedRange bans.
if (exemptFlags != ServerBanExemptFlags.None)
exemptFlags |= ServerBanExemptFlags.BlacklistedRange;
if ((ban.ExemptFlags & exemptFlags) != 0)
return false;
var playerAddr = player.Address;
if (!player.ExemptFlags.HasFlag(ServerBanExemptFlags.IP)
&& playerAddr != null
&& ban.Addresses.Any(addr => playerAddr.IsInSubnet(addr))
&& (!ban.ExemptFlags.HasFlag(ServerBanExemptFlags.BlacklistedRange) || player.IsNewPlayer))
{
return true;
}
if (player.UserId is { } id && ban.UserIds.Contains(id))
{
return true;
}
foreach (var banHwid in ban.HWIds)
{
switch (banHwid.Type)
{
case HwidType.Legacy:
if (player.HWId is { Length: > 0 } hwIdVar
&& hwIdVar.AsSpan().SequenceEqual(banHwid.Hwid.AsSpan()))
{
return true;
}
break;
case HwidType.Modern:
if (player.ModernHWIds is { Length: > 0 } modernHwIdVar)
{
foreach (var hwid in modernHwIdVar)
{
if (hwid.AsSpan().SequenceEqual(banHwid.Hwid.AsSpan()))
return true;
}
}
break;
}
}
return false;
}
/// <summary>
/// A simple struct containing player info used to match bans against.
/// </summary>
public struct PlayerInfo
{
/// <summary>
/// The user ID of the player.
/// </summary>
public NetUserId? UserId;
/// <summary>
/// The IP address of the player.
/// </summary>
public IPAddress? Address;
/// <summary>
/// The LEGACY hardware ID of the player. Corresponds with <see cref="NetUserData.HWId"/>.
/// </summary>
public ImmutableArray<byte>? HWId;
/// <summary>
/// The modern hardware IDs of the player. Corresponds with <see cref="NetUserData.ModernHWIds"/>.
/// </summary>
public ImmutableArray<ImmutableArray<byte>>? ModernHWIds;
/// <summary>
/// Exemption flags the player has been granted.
/// </summary>
public ServerBanExemptFlags ExemptFlags;
/// <summary>
/// True if this player is new and is thus eligible for more bans.
/// </summary>
public bool IsNewPlayer;
}
}