Files
space-station-14/Content.Shared/Research/Components/TechnologyDatabaseComponent.cs
Fildrance 1f2d80297c feat: RnD tech research console now have reroll feature (#32931)
* feat: RnD tech research console now have reroll feature

* fix: disable Rediscover button when there is not enough currency or user have no access

* refactor: xml-doc, extract method, minor simplify xaml

* minor cleanup after review

* refactor: change sending research server points amount into BUI from state to  ResearchServerComponent (using AfterAutoHandleStateEvent)

* feat: now tech rerolls will have cooldown to ensure no one can spam-spend all dept budget instantly

* refactor: revert unneeded code

* refactor: whitespaces

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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-12-18 21:06:24 +00:00

64 lines
2.1 KiB
C#

using Content.Shared.Lathe;
using Content.Shared.Research.Prototypes;
using Content.Shared.Research.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Research.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedResearchSystem), typeof(SharedLatheSystem)), AutoGenerateComponentState]
public sealed partial class TechnologyDatabaseComponent : Component
{
/// <summary>
/// A main discipline that locks out other discipline technology past a certain tier.
/// </summary>
[AutoNetworkedField]
[DataField]
public ProtoId<TechDisciplinePrototype>? MainDiscipline;
[AutoNetworkedField]
[DataField]
public List<ProtoId<TechnologyPrototype>> CurrentTechnologyCards = new();
/// <summary>
/// Which research disciplines are able to be unlocked
/// </summary>
[AutoNetworkedField]
[DataField]
public List<ProtoId<TechDisciplinePrototype>> SupportedDisciplines = new();
/// <summary>
/// The ids of all the technologies which have been unlocked.
/// </summary>
[AutoNetworkedField]
[DataField]
public List<ProtoId<TechnologyPrototype>> UnlockedTechnologies = new();
/// <summary>
/// The ids of all the lathe recipes which have been unlocked.
/// This is maintained alongside the TechnologyIds
/// </summary>
/// todo: if you unlock all the recipes in a tech, it doesn't count as unlocking the tech. sadge
[AutoNetworkedField]
[DataField]
public List<ProtoId<LatheRecipePrototype>> UnlockedRecipes = new();
}
/// <summary>
/// Event raised on the database whenever its
/// technologies or recipes are modified.
/// </summary>
/// <remarks>
/// This event is forwarded from the
/// server to all of it's clients.
/// </remarks>
[ByRefEvent]
public readonly record struct TechnologyDatabaseModifiedEvent(List<string>? NewlyUnlockedRecipes);
/// <summary>
/// Event raised on a database after being synchronized
/// with the values from another database.
/// </summary>
[ByRefEvent]
public readonly record struct TechnologyDatabaseSynchronizedEvent;