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* unify * cleanup and merge conflicts * floating points --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
85 lines
3.2 KiB
C#
85 lines
3.2 KiB
C#
using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.PowerCell;
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using Content.Shared.Power;
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using Content.Shared.Power.Components;
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namespace Content.Shared.UserInterface;
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public sealed partial class ActivatableUISystem
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{
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[Dependency] private readonly ItemToggleSystem _toggle = default!;
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[Dependency] private readonly PowerCellSystem _cell = default!;
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private void InitializePower()
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{
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SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, ItemToggledEvent>(OnToggled);
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SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIOpenedEvent>(OnBatteryOpened);
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SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIClosedEvent>(OnBatteryClosed);
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SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BatteryStateChangedEvent>(OnBatteryStateChanged);
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SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, ActivatableUIOpenAttemptEvent>(OnBatteryOpenAttempt);
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}
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private void OnToggled(Entity<ActivatableUIRequiresPowerCellComponent> ent, ref ItemToggledEvent args)
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{
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// only close ui when losing power
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if (args.Activated || !TryComp<ActivatableUIComponent>(ent, out var activatable))
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return;
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if (activatable.Key == null)
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{
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Log.Error($"Encountered null key in activatable ui on entity {ToPrettyString(ent)}");
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return;
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}
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_uiSystem.CloseUi(ent.Owner, activatable.Key);
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}
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private void OnBatteryOpened(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIOpenedEvent args)
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{
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var activatable = Comp<ActivatableUIComponent>(uid);
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if (!args.UiKey.Equals(activatable.Key))
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return;
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_toggle.TryActivate(uid);
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}
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private void OnBatteryClosed(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIClosedEvent args)
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{
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var activatable = Comp<ActivatableUIComponent>(uid);
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if (!args.UiKey.Equals(activatable.Key))
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return;
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// Stop drawing power if this was the last person with the UI open.
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if (!_uiSystem.IsUiOpen(uid, activatable.Key))
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_toggle.TryDeactivate(uid);
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}
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private void OnBatteryStateChanged(Entity<ActivatableUIRequiresPowerCellComponent> ent, ref BatteryStateChangedEvent args)
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{
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// Deactivate when empty.
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if (args.NewState != BatteryState.Empty)
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return;
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var activatable = Comp<ActivatableUIComponent>(ent);
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if (activatable.Key != null)
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_uiSystem.CloseUi(ent.Owner, activatable.Key);
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}
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private void OnBatteryOpenAttempt(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, ActivatableUIOpenAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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// Check if we have the appropriate drawrate / userate to even open it.
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// Don't pass in the user for the popup if silent.
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if (!_cell.HasActivatableCharge(uid, user: args.Silent ? null : args.User, predicted: true) ||
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!_cell.HasDrawCharge(uid, user: args.Silent ? null : args.User, predicted: true))
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{
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args.Cancel();
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}
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}
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}
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