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* revert of the revert * tests * changes * more fun * test * ccvvvar * works but bad * now its better * more fixes * more cleanup * cleaning * last fixes before move to glasses activ * x * glasses only * working * fix toolbox * cleanup * ThermalByte added * small fix * small optimalisations * float bux fix * comments add * more comments * more comments * last fix * revert cvar delete * wrong blue shades * cvar refactor * Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> * Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> * tweak to TryGetTemperature comment * Factors are now const * renames * Interface for ThermalByte * tile color vaccum and more comments * saving yeeted * integration test * rename and cleanup * fix * cleanup * switch * UT fix (hopefully) * small bug+ rename * vaccum limit + space is now invalid * typo * typo * fix * cleanup --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
11 lines
325 B
C#
11 lines
325 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Overlays;
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/// <summary>
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/// Makes the entity see air temperature.
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/// When added to a clothing item it will also grant the wearer the same overlay.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ThermalSightComponent : Component;
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