Files
space-station-14/Content.Server/Medical/CryoPodSystem.cs
Fruitsalad 4f997f2069 Cryo pod UI (#41850)
* Add CryoPodWindow (placeholder)

* Change HealthAnalyzerWindow: split off reusable HealthAnalyzerControl for cryo pod UI

* Improve CryoPodWindow: add health analyzer

* Improve CryoPodWindow: add eject button

This wasn't requested in the issue but I implemented it as practice with the UI system.

* Rewrote GasAnalyzerWindow, split off reusable gas mix viewer for cryo pod

* Change GasAnalyzerWindow: change back to three columns

With two rows you get a layouting bug when there's a lot of different gases, which looks somewhat bad. I didn't feel like fixing the layouting bug (it's an engine issue) so we're going back to three columns. That way you don't ever get two rows in practice.

* Change GasAnalyzerWindow: simplify by disabling Resizable

I added a lot of complexity to make resizable work nicely with a derived max & min size, but it's not necessary.

* Change GasAnalyzerWindow: file-wide namespace

* Change GasAnalyzerSystem: add GenerateGasMixEntry

* Split HealthAnalyzerUiState from HealthAnalyzerScannedUserMessage

* Rewrote CryoPodWindow, add atmos info

* Improve CryoPodWindow: add loading placeholder

* Improve CryoPodWindow: add internationalization support

* Fix GasAnalyzerControl: add missing translation

* Improve CryoPodWindow: add beaker info, high temperature warning

* Improve CryoPodWindow/System: inject button in window + necessary system changes

* Fix CryoPodWindow: Entering cryopod now closes window

This way you can't heal yourself with a cryopod.

* Change CryoPodWindow: add & update comments

* Change HealthAnalyzerComponent: remove `uiKey` property (no longer necessary)

* Tiny fixes

* Improve CryoPodUiMessage: replace string with enum

* Change GasAnalyzerWindow: simplify Measure code

* Change CryoPodComponent: rename Injecting to InjectionBuffer

* Change CryoPodBUI: tiny code simplification

* Fix HealthAnalyzerComponent: Removed stray import

* Improve CryoPodWindow: Prettier, concise atmos

* Improve CryoPodWindow: Chemicals bar chart

* Improve CryoPodWindow: Add Ruler to reagents

* Change CryoPodWindow: More horizontal layout

* Improve CryoPodWindow: Reduce height jiggling

The health analyzer's height changes a lot, which can be annoying with the buttons (for example when the oxygen damage label is popping in and out)

* Improve CryoPodWindow: Add setup checklist

This is mostly here to fill vertical space in the new horizontal layout.

* Improve CryoPodWindow: Eject beaker button

* Improve CryoPodWindow: Localization

* Improve CryoPodWindow: Add BeakerBarChart

An animated version of the chemicals chart

* Fix CryoPodSystem: Ejecting beaker no longer clears injection buffer

* Improve BeakerBarChart: Not animated on first frame

* Fix CryoPodWindow: Fix broken translation

* Improve CryoPodWindow: Reorder sections

* Fix BeakerBarChart: Tooltips now show up

* Change BeakerBarChart: Reorder functions

* Change CryoPodWindow: Reorder sections, change margins

* Change CryoPodWindow: Edit flavor text

* Revert changes to GasAnalyzerWindow

Since GasAnalyzerControl is no longer used in CryoPodWindow, these changes are no longer relevant to this PR.

* Tidy CryoPodWindow: Remove old workarounds

These are old layouting bug workarounds from the older version of CryoPodWindow that had a ScrollContainer in it. They're no longer necessary. Less ScrollContainers less problems.

* Tidy up: Remove unused imports

* Remove LabelledSplitBar

It was replaced by BeakerBarChart, which is a lot fancier.

* Tidy up: Tiny code style fix

* Change CryoPodSystem: Move code from server to shared

This is still without adding UI prediction

* move a ton of stuff to shared.

* one last thing

* Improve BeakerBarChart: Keep visual entry width when swapping beakers

* Improve BeakerBarChart: Respect beaker order of reagents

* Improve CryoPodWindow: Ensure space for injection buffer

 We need to keep space on the chart for the injection buffer after swapping to a full beaker.

* Improve CryoPodWindow: Prettier ejection error

* Improve CryoPodWindow: Add "Cooling patient" status

* BeakerBarChart: Fix UI scale bug

* BeakerBarChart: Fix bluespace beaker ugliness

* BeakerBarChart: Add more pod status strings

* HealthAnalyzerControl: Filewide namespace, sort imports

* Style fix: Replace `bool x = y` with `var x = y`

* CryoPodUiMessage: Split off separate class for inject

* SharedCryoPodSystem: Move message-related code into Subs.BuiEvents

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-15 17:52:03 +00:00

100 lines
3.8 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.EntitySystems;
using Content.Server.Medical.Components;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Content.Shared.Medical.Cryogenics;
namespace Content.Server.Medical;
public sealed partial class CryoPodSystem : SharedCryoPodSystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly GasCanisterSystem _gasCanisterSystem = default!;
[Dependency] private readonly GasAnalyzerSystem _gasAnalyzerSystem = default!;
[Dependency] private readonly HealthAnalyzerSystem _healthAnalyzerSystem = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CryoPodComponent, AtmosDeviceUpdateEvent>(OnCryoPodUpdateAtmosphere);
SubscribeLocalEvent<CryoPodComponent, GasAnalyzerScanEvent>(OnGasAnalyzed);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ActiveCryoPodComponent, CryoPodComponent>();
while (query.MoveNext(out var uid, out _, out var cryoPod))
{
if (Timing.CurTime < cryoPod.NextUiUpdateTime)
continue;
cryoPod.NextUiUpdateTime += cryoPod.UiUpdateInterval;
Dirty(uid, cryoPod);
UpdateUi((uid, cryoPod));
}
}
protected override void UpdateUi(Entity<CryoPodComponent> entity)
{
if (!UI.IsUiOpen(entity.Owner, CryoPodUiKey.Key)
|| !TryComp(entity, out CryoPodAirComponent? air))
return;
var patient = entity.Comp.BodyContainer.ContainedEntity;
var gasMix = _gasAnalyzerSystem.GenerateGasMixEntry("Cryo pod", air.Air);
var (beakerCapacity, beaker) = GetBeakerInfo(entity);
var injecting = GetInjectingReagents(entity);
var health = _healthAnalyzerSystem.GetHealthAnalyzerUiState(patient);
health.ScanMode = true;
UI.ServerSendUiMessage(
entity.Owner,
CryoPodUiKey.Key,
new CryoPodUserMessage(gasMix, health, beakerCapacity, beaker, injecting)
);
}
private void OnCryoPodUpdateAtmosphere(Entity<CryoPodComponent> entity, ref AtmosDeviceUpdateEvent args)
{
if (!_nodeContainer.TryGetNode(entity.Owner, entity.Comp.PortName, out PortablePipeNode? portNode))
return;
if (!TryComp(entity, out CryoPodAirComponent? cryoPodAir))
return;
_atmosphereSystem.React(cryoPodAir.Air, portNode);
if (portNode.NodeGroup is PipeNet { NodeCount: > 1 } net)
{
_gasCanisterSystem.MixContainerWithPipeNet(cryoPodAir.Air, net.Air);
}
}
private void OnGasAnalyzed(Entity<CryoPodComponent> entity, ref GasAnalyzerScanEvent args)
{
if (!TryComp(entity, out CryoPodAirComponent? cryoPodAir))
return;
args.GasMixtures ??= new List<(string, GasMixture?)>();
args.GasMixtures.Add((Name(entity.Owner), cryoPodAir.Air));
// If it's connected to a port, include the port side
// multiply by volume fraction to make sure to send only the gas inside the analyzed pipe element, not the whole pipe system
if (_nodeContainer.TryGetNode(entity.Owner, entity.Comp.PortName, out PipeNode? port) && port.Air.Volume != 0f)
{
var portAirLocal = port.Air.Clone();
portAirLocal.Multiply(port.Volume / port.Air.Volume);
portAirLocal.Volume = port.Volume;
args.GasMixtures.Add((entity.Comp.PortName, portAirLocal));
}
}
}