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Pieter-Jan Briers a0817cdbb3 Fix ColorExtensions math (#41717)
All of this was doing sRGB -> OkLAB conversions without linearizing the sRGB first, so it was broken. I could have sworn I pointed this out in review but I guess that got lost.

Also, add a gamut clipping step since we have out-of-gamut colors and I don't want random negative values causing weird nightmare bugs somewhere. Shouldn't change anything in regular rendering.
2025-12-15 03:07:32 +01:00
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