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https://github.com/space-wizards/space-station-14.git
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* Apply patch1777eea9a4..6b32bb2b14Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make red squiggly line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add todo list Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add palette to `TextureButton` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * migrate `ContextMenu` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak NT colors * New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet` * Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons` * move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak color & update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chat is this real (update chat palette) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `SmallButton` and remove some obsolete things from `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * replace `ButtonColorGreen` with `Positive` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `Placeholder` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Examine popup buttons Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * move over more things & cleanup `StyleNano` more (under 1000 lines!!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove some more redundant stuff Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Undo style change for chat window Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * paper editing works now Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `OptionButton` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix `ActionButton` not having highlighting Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ButtonBig` and more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move items inheriting from `ISheetletConfig` into their own directory Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Cleanup & move `Label` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Action search box styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Moved, stuff is Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap & move over MORE stuff (just like one thing left!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Change status classes to appropriate existing classes Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove remaining references to `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Fix some hardcoding & broken code, `GetFromControl` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Scrollbars! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chores Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * clean up `StyleClass.cs` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ItemListSheetlet` refactor Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * more chores! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Consistency w/ directory structure Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `MainMenuSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ColorPalette` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * whoopsie Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove most sheet-specific sheetlets Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * MASSIVE resharper skill issue Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually use `ISheetletConfig` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * have specific sheetlet be specific Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `GetResourceOr` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & move / remove `IPalette`s Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually do specific stylesheets correctly & fix tooltips Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & logging Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `FontKind` and `FontKindExtensions` to their own files Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `InterfaceStylesheet` to `SystemStylesheet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * change `ButtonHovered` etc to `PseudoHovered` etc Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * give the palettes fun names Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `StyleSpace` is no more Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * It should compile now! I am now going to bed (fr) if it fails it fails Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make squiggly red line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * add additional type restrictions to sheetlets * `CommonStylesheet` * minor cleanup * Make `GetSheetletRules` not horrible * wait this was duplicating style rules. oops! * move some sheetlets to their associated xamls * oh wait apparently that was important * review pass 1 * review pass 2 (font & color stuff) * review pass 3: remove unused stuff / filename fix * fix warnings & "replace cast with explicit variable type" * move `Palette` stuff to its own directory * tweak colors (they're different now that I actually fixed the OKlab thing) * review pass 4: little things * make window close button grey before hovering * refactor `HLine` to make it less terrible and allow it to be styled * fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding * band-aid missing references in `StyleNano` * move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper` * remove dictionary field from `IStylesheetManager` * Add check for unloaded sheetlets * style tweaks to satisfy OCD * I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow` * tweak palettes for like the fourth time * construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete * rename `BackgroundPanel` classes for consistency * tweak window / `ListContainer` * oh right you use `///` not `/**` * font system is bad, make it temporary * acknowledge Divider funkyness * remove use of class `Disabled` * `ColorPalette` allow overriding colors with brace initialization * review pass again * tweak disabled button colors * `StatusPalette` tweaks * typo * Make squiggly red line go away * Delete `Redux` * Remove all references to `Redux` * make red less radioactive * Store stylesheet name inside stylesheet class * fix merge errors * use RT's Oklab support instead * shuffle around `StylesheetManager` fields * apply stylesheets based off `StylesheetComponent` * simplify `ColorPalette` construction * add todo for `SheetletConfigType` * `OptionButton` has a background color now * fix disabled buttons * sigh (red color palette fixed) * make `ItemList` use primary palette * Revert "apply stylesheets based off `StylesheetComponent`" This reverts commitc05b147da8. * dead code removal * buttons are green when pressed (we need togglebuttons) --------- Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
130 lines
4.4 KiB
C#
130 lines
4.4 KiB
C#
using System.Linq;
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using Content.Client.Items;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Decals;
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using Content.Shared.SprayPainter;
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using Content.Shared.SprayPainter.Components;
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using Content.Shared.SprayPainter.Prototypes;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.SprayPainter;
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/// <summary>
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/// Client-side spray painter functions. Caches information for spray painter windows and updates the UI to reflect component state.
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/// </summary>
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public sealed class SprayPainterSystem : SharedSprayPainterSystem
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{
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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public List<SprayPainterDecalEntry> Decals = [];
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public Dictionary<string, List<string>> PaintableGroupsByCategory = new();
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public Dictionary<string, Dictionary<string, EntProtoId>> PaintableStylesByGroup = new();
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public override void Initialize()
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{
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base.Initialize();
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Subs.ItemStatus<SprayPainterComponent>(ent => new StatusControl(ent));
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SubscribeLocalEvent<SprayPainterComponent, AfterAutoHandleStateEvent>(OnStateUpdate);
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SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
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CachePrototypes();
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}
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private void OnStateUpdate(Entity<SprayPainterComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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UpdateUi(ent);
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}
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protected override void UpdateUi(Entity<SprayPainterComponent> ent)
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{
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if (_ui.TryGetOpenUi(ent.Owner, SprayPainterUiKey.Key, out var bui))
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bui.Update();
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}
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private void OnPrototypesReloaded(PrototypesReloadedEventArgs args)
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{
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if (!args.WasModified<PaintableGroupCategoryPrototype>() || !args.WasModified<PaintableGroupPrototype>() || !args.WasModified<DecalPrototype>())
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return;
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CachePrototypes();
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}
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private void CachePrototypes()
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{
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PaintableGroupsByCategory.Clear();
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PaintableStylesByGroup.Clear();
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foreach (var category in Proto.EnumeratePrototypes<PaintableGroupCategoryPrototype>().OrderBy(x => x.ID))
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{
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var groupList = new List<string>();
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foreach (var groupId in category.Groups)
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{
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if (!Proto.Resolve(groupId, out var group))
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continue;
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groupList.Add(groupId);
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PaintableStylesByGroup[groupId] = group.Styles;
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}
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if (groupList.Count > 0)
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PaintableGroupsByCategory[category.ID] = groupList;
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}
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Decals.Clear();
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foreach (var decalPrototype in Proto.EnumeratePrototypes<DecalPrototype>().OrderBy(x => x.ID))
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{
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if (!decalPrototype.Tags.Contains("station")
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&& !decalPrototype.Tags.Contains("markings")
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|| decalPrototype.Tags.Contains("dirty"))
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continue;
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Decals.Add(new SprayPainterDecalEntry(decalPrototype.ID, decalPrototype.Sprite));
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}
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}
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private sealed class StatusControl : Control
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{
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private readonly RichTextLabel _label;
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private readonly Entity<SprayPainterComponent> _entity;
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private DecalPaintMode? _lastPaintingDecals = null;
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public StatusControl(Entity<SprayPainterComponent> ent)
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{
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_entity = ent;
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_label = new RichTextLabel { StyleClasses = { StyleClass.ItemStatus } };
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AddChild(_label);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_entity.Comp.DecalMode == _lastPaintingDecals)
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return;
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_lastPaintingDecals = _entity.Comp.DecalMode;
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string modeLocString = _entity.Comp.DecalMode switch
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{
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DecalPaintMode.Add => "spray-painter-item-status-add",
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DecalPaintMode.Remove => "spray-painter-item-status-remove",
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_ => "spray-painter-item-status-off"
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};
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_label.SetMarkupPermissive(Robust.Shared.Localization.Loc.GetString("spray-painter-item-status-label",
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("mode", Robust.Shared.Localization.Loc.GetString(modeLocString))));
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}
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}
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}
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/// <summary>
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/// A spray paintable decal, mapped by ID.
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/// </summary>
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public sealed record SprayPainterDecalEntry(string Name, SpriteSpecifier Sprite);
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