mirror of
https://github.com/space-wizards/space-station-14.git
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* Commit * add the form post * dv * fixes * Change wording * Address review * wording change * Added some stuff * New format * bruh * thanks perry! * yes * More fixes! * typo * Add a command to show the list, improve the UI slightly, split up command names * Fix UI controller * Add better comment * Get rid of weird recursive thing * Cleanup * Work on moving feedback popups out of simulation * Move round end screen subscription to feedback ui controller * Finish moving feedback popups out of simulation * Fix _ as parameter * Clean up FeedbackPopupUIController * Clean up commands * Fix prototype yaml * Fix openfeedbackpopup command description * Update Resources/Locale/en-US/feedbackpopup/feedbackpopup.ftl Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> * Address reviews * Address reviews * Fix FeedbackPopupPrototype.cs using empty string instead of string.empty * Address some more of the reviews, style nano is still trolling sadly * Fix feedback popup styling * Fix PopupPrototype ID field not having a setter * Address reviews * Add label when no feedback entries are present Change link button to not show when no link is set --------- Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
72 lines
3.2 KiB
C#
72 lines
3.2 KiB
C#
using Content.Client.Administration.Managers;
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using Content.Client.Changelog;
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using Content.Client.Chat.Managers;
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using Content.Client.Clickable;
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using Content.Client.DebugMon;
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using Content.Client.Eui;
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using Content.Client.FeedbackPopup;
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using Content.Client.Fullscreen;
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using Content.Client.GameTicking.Managers;
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using Content.Client.GhostKick;
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using Content.Client.Guidebook;
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using Content.Client.Launcher;
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using Content.Client.Mapping;
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using Content.Client.Parallax.Managers;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Client.Playtime;
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using Content.Client.Replay;
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using Content.Client.Screenshot;
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using Content.Client.Stylesheets;
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using Content.Client.Viewport;
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using Content.Client.Voting;
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using Content.Shared.Administration.Logs;
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using Content.Client.Lobby;
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using Content.Client.Players.RateLimiting;
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using Content.Shared.Administration.Managers;
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using Content.Shared.Chat;
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using Content.Shared.FeedbackSystem;
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using Content.Shared.IoC;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.Players.RateLimiting;
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namespace Content.Client.IoC
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{
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internal static class ClientContentIoC
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{
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public static void Register(IDependencyCollection collection)
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{
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SharedContentIoC.Register(collection);
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collection.Register<IParallaxManager, ParallaxManager>();
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collection.Register<GeneratedParallaxCache>();
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collection.Register<IChatManager, ChatManager>();
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collection.Register<ISharedChatManager, ChatManager>();
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collection.Register<IClientPreferencesManager, ClientPreferencesManager>();
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collection.Register<IStylesheetManager, StylesheetManager>();
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collection.Register<IScreenshotHook, ScreenshotHook>();
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collection.Register<FullscreenHook, FullscreenHook>();
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collection.Register<IClickMapManager, ClickMapManager>();
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collection.Register<IClientAdminManager, ClientAdminManager>();
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collection.Register<ISharedAdminManager, ClientAdminManager>();
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collection.Register<EuiManager, EuiManager>();
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collection.Register<IVoteManager, VoteManager>();
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collection.Register<ChangelogManager, ChangelogManager>();
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collection.Register<ViewportManager, ViewportManager>();
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collection.Register<ISharedAdminLogManager, SharedAdminLogManager>();
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collection.Register<GhostKickManager>();
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collection.Register<ExtendedDisconnectInformationManager>();
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collection.Register<JobRequirementsManager>();
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collection.Register<DocumentParsingManager>();
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collection.Register<ContentReplayPlaybackManager>();
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collection.Register<ISharedPlaytimeManager, JobRequirementsManager>();
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collection.Register<MappingManager>();
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collection.Register<DebugMonitorManager>();
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collection.Register<PlayerRateLimitManager>();
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collection.Register<SharedPlayerRateLimitManager, PlayerRateLimitManager>();
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collection.Register<TitleWindowManager>();
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collection.Register<ClientsidePlaytimeTrackingManager>();
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collection.Register<ClientFeedbackManager>();
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collection.Register<ISharedFeedbackManager, ClientFeedbackManager>();
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}
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}
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}
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