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https://github.com/space-wizards/space-station-14.git
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* Apply patch1777eea9a4..6b32bb2b14Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make red squiggly line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add todo list Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add palette to `TextureButton` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * migrate `ContextMenu` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak NT colors * New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet` * Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons` * move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak color & update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chat is this real (update chat palette) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `SmallButton` and remove some obsolete things from `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * replace `ButtonColorGreen` with `Positive` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `Placeholder` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Examine popup buttons Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * move over more things & cleanup `StyleNano` more (under 1000 lines!!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove some more redundant stuff Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Undo style change for chat window Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * paper editing works now Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `OptionButton` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix `ActionButton` not having highlighting Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ButtonBig` and more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move items inheriting from `ISheetletConfig` into their own directory Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Cleanup & move `Label` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Action search box styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Moved, stuff is Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap & move over MORE stuff (just like one thing left!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Change status classes to appropriate existing classes Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove remaining references to `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Fix some hardcoding & broken code, `GetFromControl` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Scrollbars! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chores Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * clean up `StyleClass.cs` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ItemListSheetlet` refactor Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * more chores! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Consistency w/ directory structure Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `MainMenuSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ColorPalette` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * whoopsie Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove most sheet-specific sheetlets Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * MASSIVE resharper skill issue Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually use `ISheetletConfig` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * have specific sheetlet be specific Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `GetResourceOr` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & move / remove `IPalette`s Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually do specific stylesheets correctly & fix tooltips Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & logging Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `FontKind` and `FontKindExtensions` to their own files Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `InterfaceStylesheet` to `SystemStylesheet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * change `ButtonHovered` etc to `PseudoHovered` etc Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * give the palettes fun names Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `StyleSpace` is no more Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * It should compile now! I am now going to bed (fr) if it fails it fails Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make squiggly red line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * add additional type restrictions to sheetlets * `CommonStylesheet` * minor cleanup * Make `GetSheetletRules` not horrible * wait this was duplicating style rules. oops! * move some sheetlets to their associated xamls * oh wait apparently that was important * review pass 1 * review pass 2 (font & color stuff) * review pass 3: remove unused stuff / filename fix * fix warnings & "replace cast with explicit variable type" * move `Palette` stuff to its own directory * tweak colors (they're different now that I actually fixed the OKlab thing) * review pass 4: little things * make window close button grey before hovering * refactor `HLine` to make it less terrible and allow it to be styled * fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding * band-aid missing references in `StyleNano` * move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper` * remove dictionary field from `IStylesheetManager` * Add check for unloaded sheetlets * style tweaks to satisfy OCD * I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow` * tweak palettes for like the fourth time * construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete * rename `BackgroundPanel` classes for consistency * tweak window / `ListContainer` * oh right you use `///` not `/**` * font system is bad, make it temporary * acknowledge Divider funkyness * remove use of class `Disabled` * `ColorPalette` allow overriding colors with brace initialization * review pass again * tweak disabled button colors * `StatusPalette` tweaks * typo * Make squiggly red line go away * Delete `Redux` * Remove all references to `Redux` * make red less radioactive * Store stylesheet name inside stylesheet class * fix merge errors * use RT's Oklab support instead * shuffle around `StylesheetManager` fields * apply stylesheets based off `StylesheetComponent` * simplify `ColorPalette` construction * add todo for `SheetletConfigType` * `OptionButton` has a background color now * fix disabled buttons * sigh (red color palette fixed) * make `ItemList` use primary palette * Revert "apply stylesheets based off `StylesheetComponent`" This reverts commitc05b147da8. * dead code removal * buttons are green when pressed (we need togglebuttons) --------- Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
259 lines
7.4 KiB
C#
259 lines
7.4 KiB
C#
using System.Numerics;
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using Content.Client.Computer;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Gateway;
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using Content.Shared.Shuttles.BUIStates;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Timing;
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namespace Content.Client.Gateway.UI;
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[GenerateTypedNameReferences]
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public sealed partial class GatewayWindow : FancyWindow,
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IComputerWindow<EmergencyConsoleBoundUserInterfaceState>
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{
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private readonly IGameTiming _timing;
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public event Action<NetEntity>? OpenPortal;
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private List<GatewayDestinationData> _destinations = new();
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public NetEntity Owner;
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private NetEntity? _current;
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private TimeSpan _nextReady;
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private TimeSpan _cooldown;
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private TimeSpan _unlockTime;
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private TimeSpan _nextUnlock;
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/// <summary>
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/// Re-apply the state if the timer has elapsed.
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/// </summary>
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private GatewayBoundUserInterfaceState? _lastState;
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/// <summary>
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/// Are we currently waiting on an unlock timer.
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/// </summary>
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private bool _isUnlockPending = true;
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/// <summary>
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/// Are we currently waiting on a cooldown timer.
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/// </summary>
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private bool _isCooldownPending = true;
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public GatewayWindow()
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{
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RobustXamlLoader.Load(this);
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var dependencies = IoCManager.Instance!;
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_timing = dependencies.Resolve<IGameTiming>();
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NextUnlockBar.ForegroundStyleBoxOverride = new StyleBoxFlat(Color.FromHex("#C74EBD"));
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}
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public void SetEntity(NetEntity entity)
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{
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}
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public void UpdateState(GatewayBoundUserInterfaceState state)
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{
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_destinations = state.Destinations;
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_current = state.Current;
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_nextReady = state.NextReady;
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_cooldown = state.Cooldown;
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_unlockTime = state.UnlockTime;
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_nextUnlock = state.NextUnlock;
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_isUnlockPending = _nextUnlock >= _timing.CurTime;
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_isCooldownPending = _nextReady >= _timing.CurTime;
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Container.RemoveAllChildren();
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if (_destinations.Count == 0)
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{
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Container.AddChild(new BoxContainer()
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{
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HorizontalExpand = true,
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VerticalExpand = true,
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Children =
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{
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new Label()
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{
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Text = Loc.GetString("gateway-window-no-destinations"),
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HorizontalAlignment = HAlignment.Center
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}
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}
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});
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return;
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}
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var now = _timing.CurTime;
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foreach (var dest in _destinations)
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{
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var ent = dest.Entity;
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var name = dest.Name;
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var locked = dest.Locked && _nextUnlock > _timing.CurTime;
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var box = new BoxContainer()
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{
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Orientation = BoxContainer.LayoutOrientation.Horizontal,
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Margin = new Thickness(5f, 5f),
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};
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// HOW DO I ALIGN THESE GOODER
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var nameLabel = new RichTextLabel()
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{
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VerticalAlignment = VAlignment.Center,
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SetWidth = 156f,
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};
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nameLabel.SetMessage(name);
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box.AddChild(nameLabel);
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// Buffer
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box.AddChild(new Control()
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{
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HorizontalExpand = true,
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});
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bool Pressable() => ent == _current || ent == Owner;
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var buttonStripe = new StripeBack()
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{
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Visible = locked,
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HorizontalExpand = true,
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VerticalExpand = true,
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Margin = new Thickness(10f, 0f, 0f, 0f),
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Children =
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{
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new Label()
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{
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Text = Loc.GetString("gateway-window-locked"),
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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}
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}
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};
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var openButton = new Button()
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{
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Text = Loc.GetString("gateway-window-open-portal"),
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Pressed = Pressable(),
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ToggleMode = true,
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Disabled = now < _nextReady || Pressable(),
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HorizontalAlignment = HAlignment.Right,
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Margin = new Thickness(10f, 0f, 0f, 0f),
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Visible = !locked,
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SetHeight = 32f,
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};
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openButton.OnPressed += args =>
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{
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OpenPortal?.Invoke(ent);
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};
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if (Pressable())
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{
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openButton.AddStyleClass(StyleClass.Negative);
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}
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var buttonContainer = new BoxContainer()
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{
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Children =
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{
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buttonStripe,
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openButton,
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},
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SetSize = new Vector2(128f, 40f),
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};
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box.AddChild(buttonContainer);
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Container.AddChild(new PanelContainer()
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{
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PanelOverride = new StyleBoxFlat(new Color(30, 30, 34)),
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Margin = new Thickness(10f, 5f),
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Children =
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{
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box
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}
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});
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}
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_lastState = state;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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var now = _timing.CurTime;
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var dirtyState = false;
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// if its not going to close then show it as empty
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if (_nextUnlock == TimeSpan.Zero)
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{
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NextUnlockBar.Value = 1f;
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NextUnlockText.Text = "00:00";
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}
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else
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{
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var remaining = _nextUnlock - now;
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if (remaining < TimeSpan.Zero)
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{
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if (_isUnlockPending)
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{
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dirtyState = true;
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_isUnlockPending = false;
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}
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NextUnlockBar.Value = 1f;
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NextUnlockText.Text = "00:00";
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}
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else
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{
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NextUnlockBar.Value = 1f - (float) (remaining.TotalSeconds / _unlockTime.TotalSeconds);
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NextUnlockText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
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}
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}
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// if its not going to close then show it as empty
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if (_current == null || _cooldown == TimeSpan.Zero)
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{
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NextReadyBar.Value = 1f;
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NextCloseText.Text = "00:00";
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}
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else
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{
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var remaining = _nextReady - now;
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if (remaining < TimeSpan.Zero)
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{
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if (_isCooldownPending)
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{
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dirtyState = true;
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_isCooldownPending = false;
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}
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NextReadyBar.Value = 1f;
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NextCloseText.Text = "00:00";
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}
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else
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{
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NextReadyBar.Value = 1f - (float) (remaining.TotalSeconds / _cooldown.TotalSeconds);
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NextCloseText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
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}
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}
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if (dirtyState && _lastState != null)
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{
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// Refresh UI buttons.
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UpdateState(_lastState);
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}
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}
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}
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