using Robust.Shared.GameStates; namespace Content.Shared.Pinpointer; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class StationMapComponent : Component { /// /// Whether or not to show the user's location on the map. /// [DataField, AutoNetworkedField] public bool ShowLocation = true; /// /// If true, when this entity initializes it will target and remember the station grid of the map the entity is in. /// If there is no station, the entity will target a random station in the current session. /// [DataField] public bool InitializeWithStation = false; /// /// The target grid that the map will display. /// If null, it will display the user's current grid. /// [DataField, AutoNetworkedField] public EntityUid? TargetGrid; }