Class ExpendableLightSystem
Inheritance
System.Object
Robust.Shared.GameObjects.EntitySystem
Robust.Client.GameObjects.VisualizerSystem<ExpendableLightComponent>
ExpendableLightSystem
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
Namespace: Content.Client.Light.EntitySystems
Assembly: Content.Client.dll
Syntax
public sealed class ExpendableLightSystem : VisualizerSystem<ExpendableLightComponent>, IEntitySystem, IEntityEventSubscriber, IPostInjectInit
Methods
| Improve this Doc View SourceInitialize()
Declaration
public override void Initialize()
Overrides
Robust.Client.GameObjects.VisualizerSystem<Content.Client.Light.Components.ExpendableLightComponent>.Initialize()
|
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OnAppearanceChange(EntityUid, ExpendableLightComponent, ref AppearanceChangeEvent)
Declaration
protected override void OnAppearanceChange(EntityUid uid, ExpendableLightComponent comp, ref AppearanceChangeEvent args)
Parameters
| Type | Name | Description |
|---|---|---|
| EntityUid | uid | |
| ExpendableLightComponent | comp | |
| Robust.Client.GameObjects.AppearanceChangeEvent | args |
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit