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Class EmergencyLightSystem

Inheritance
System.Object
Robust.Shared.GameObjects.EntitySystem
Robust.Client.GameObjects.VisualizerSystem<EmergencyLightComponent>
EmergencyLightSystem
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
Namespace: Content.Client.Light.EntitySystems
Assembly: Content.Client.dll
Syntax
public sealed class EmergencyLightSystem : VisualizerSystem<EmergencyLightComponent>, IEntitySystem, IEntityEventSubscriber, IPostInjectInit

Methods

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OnAppearanceChange(EntityUid, EmergencyLightComponent, ref AppearanceChangeEvent)

Declaration
protected override void OnAppearanceChange(EntityUid uid, EmergencyLightComponent comp, ref AppearanceChangeEvent args)
Parameters
Type Name Description
EntityUid uid
EmergencyLightComponent comp
Robust.Client.GameObjects.AppearanceChangeEvent args

Implements

Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
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