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Class HealthOverlaySystem

Inheritance
System.Object
Robust.Shared.GameObjects.EntitySystem
HealthOverlaySystem
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
Namespace: Content.Client.HealthOverlay
Assembly: Content.Client.dll
Syntax
public sealed class HealthOverlaySystem : EntitySystem, IEntitySystem, IEntityEventSubscriber, IPostInjectInit

Properties

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Enabled

Declaration
public bool Enabled { get; set; }
Property Value
Type Description
System.Boolean

Methods

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FrameUpdate(Single)

Declaration
public override void FrameUpdate(float frameTime)
Parameters
Type Name Description
System.Single frameTime
Overrides
Robust.Shared.GameObjects.EntitySystem.FrameUpdate(System.Single)
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Initialize()

Declaration
public override void Initialize()
Overrides
Robust.Shared.GameObjects.EntitySystem.Initialize()
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Reset(RoundRestartCleanupEvent)

Declaration
public void Reset(RoundRestartCleanupEvent ev)
Parameters
Type Name Description
RoundRestartCleanupEvent ev

Implements

Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
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