Class HealthOverlaySystem
Inheritance
System.Object
Robust.Shared.GameObjects.EntitySystem
HealthOverlaySystem
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
Namespace: Content.Client.HealthOverlay
Assembly: Content.Client.dll
Syntax
public sealed class HealthOverlaySystem : EntitySystem, IEntitySystem, IEntityEventSubscriber, IPostInjectInit
Properties
| Improve this Doc View SourceEnabled
Declaration
public bool Enabled { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Methods
| Improve this Doc View SourceFrameUpdate(Single)
Declaration
public override void FrameUpdate(float frameTime)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | frameTime |
Overrides
Robust.Shared.GameObjects.EntitySystem.FrameUpdate(System.Single)
|
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View Source
Initialize()
Declaration
public override void Initialize()
Overrides
Robust.Shared.GameObjects.EntitySystem.Initialize()
|
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Reset(RoundRestartCleanupEvent)
Declaration
public void Reset(RoundRestartCleanupEvent ev)
Parameters
| Type | Name | Description |
|---|---|---|
| RoundRestartCleanupEvent | ev |
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit