Show / Hide Table of Contents

Class BarSignSystem

Inheritance
System.Object
Robust.Shared.GameObjects.EntitySystem
Robust.Client.GameObjects.VisualizerSystem<BarSignComponent>
BarSignSystem
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
Namespace: Content.Client.BarSign
Assembly: Content.Client.dll
Syntax
public sealed class BarSignSystem : VisualizerSystem<BarSignComponent>, IEntitySystem, IEntityEventSubscriber, IPostInjectInit

Methods

| Improve this Doc View Source

Initialize()

Declaration
public override void Initialize()
Overrides
Robust.Client.GameObjects.VisualizerSystem<Content.Shared.BarSign.BarSignComponent>.Initialize()
| Improve this Doc View Source

OnAppearanceChange(EntityUid, BarSignComponent, ref AppearanceChangeEvent)

Declaration
protected override void OnAppearanceChange(EntityUid uid, BarSignComponent component, ref AppearanceChangeEvent args)
Parameters
Type Name Description
EntityUid uid
BarSignComponent component
Robust.Client.GameObjects.AppearanceChangeEvent args

Implements

Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
  • Improve this Doc
  • View Source
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾