* Convert all shader prototype string literals to protoids in overlays
* Convert more shader prototype literal strings to protoids
* Convert ValidatePrototypeId to ProtoId
* Later
* spectra
* documentation
* added into liquid anomaly
* Update TemporaryStealthComponent.cs
* Update TemporaryStealthComponent.cs
* integrated
* new system
* mark old status effect system as obsolete
* ForcedSleeping new status effect
* work with reagents
* networking???
* Revert "integrated"
This reverts commit bca02b82ba.
* Revert "Update TemporaryStealthComponent.cs"
This reverts commit 4a5be8c4b7.
* Revert "Update TemporaryStealthComponent.cs"
This reverts commit a4875bcb41.
* Revert "added into liquid anomaly"
This reverts commit df5086b14b.
* Revert "documentation"
This reverts commit 3629b94667.
* Revert "spectra"
This reverts commit 2d03d88c16.
* drowsiness status effect remove
* reagents work
* polish, remove test changes
* first Fildrance review part
* Update misc.yml
* more fildrance review
* final part
* fix trailing spaces
* sleeping status effect
* drowsiness status effect
* Create ModifyStatusEffect.cs
* some tweak
* Yay!!! Manual networking
* minor nitpick
* oopsie
* refactor: xml-docs, notnullwhen attributes, whitespaces
* fildrance and emo review
* refactor: simplify check in SharedStatusEffectsSystem by using pattern matching, TryEffectsWithComp now returns set of Entity<T, StatusEffectComponent>
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>