Replace obsolete EntityWhitelist IsValid usages (#28465)

* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-06-01 20:10:24 -07:00
committed by GitHub
parent dce68e48e8
commit d6ba166d3b
31 changed files with 186 additions and 56 deletions

View File

@@ -19,6 +19,7 @@ using Content.Shared.Tools.Systems;
using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.Whitelist;
using Microsoft.Extensions.ObjectPool;
using Robust.Server.Containers;
using Robust.Shared.Prototypes;
@@ -46,6 +47,7 @@ public sealed class NPCUtilitySystem : EntitySystem
[Dependency] private readonly SolutionContainerSystem _solutions = default!;
[Dependency] private readonly WeldableSystem _weldable = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
private EntityQuery<PuddleComponent> _puddleQuery;
private EntityQuery<TransformComponent> _xformQuery;
@@ -249,7 +251,7 @@ public sealed class NPCUtilitySystem : EntitySystem
return 0f;
}
if (heldGun.Whitelist?.IsValid(targetUid, EntityManager) != true)
if (_whitelistSystem.IsWhitelistFailOrNull(heldGun.Whitelist, targetUid))
{
return 0f;
}