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Anomaly events & science point gen tweaks (#13590)
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@@ -74,7 +74,7 @@ public sealed partial class AnomalySystem
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UpdateGeneratorUi(uid, component);
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}
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private void SpawnOnRandomGridLocation(EntityUid grid, string toSpawn)
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public void SpawnOnRandomGridLocation(EntityUid grid, string toSpawn)
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{
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if (!TryComp<MapGridComponent>(grid, out var gridComp))
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return;
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