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Add feedback popups (#41352)
* Commit * add the form post * dv * fixes * Change wording * Address review * wording change * Added some stuff * New format * bruh * thanks perry! * yes * More fixes! * typo * Add a command to show the list, improve the UI slightly, split up command names * Fix UI controller * Add better comment * Get rid of weird recursive thing * Cleanup * Work on moving feedback popups out of simulation * Move round end screen subscription to feedback ui controller * Finish moving feedback popups out of simulation * Fix _ as parameter * Clean up FeedbackPopupUIController * Clean up commands * Fix prototype yaml * Fix openfeedbackpopup command description * Update Resources/Locale/en-US/feedbackpopup/feedbackpopup.ftl Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> * Address reviews * Address reviews * Fix FeedbackPopupPrototype.cs using empty string instead of string.empty * Address some more of the reviews, style nano is still trolling sadly * Fix feedback popup styling * Fix PopupPrototype ID field not having a setter * Address reviews * Add label when no feedback entries are present Change link button to not show when no link is set --------- Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
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@@ -1,4 +1,5 @@
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using Content.Client.Gameplay;
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using Content.Client.FeedbackPopup;
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using Content.Client.Gameplay;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Guidebook;
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using Content.Client.UserInterface.Systems.Info;
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@@ -25,6 +26,7 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
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[Dependency] private readonly InfoUIController _info = default!;
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[Dependency] private readonly OptionsUIController _options = default!;
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[Dependency] private readonly GuidebookUIController _guidebook = default!;
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[Dependency] private readonly FeedbackPopupUIController _feedback = null!;
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private Options.UI.EscapeMenu? _escapeWindow;
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@@ -63,6 +65,12 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
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_escapeWindow.OnClose += DeactivateButton;
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_escapeWindow.OnOpen += ActivateButton;
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_escapeWindow.FeedbackButton.OnPressed += _ =>
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{
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CloseEscapeWindow();
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_feedback.ToggleWindow();
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};
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_escapeWindow.ChangelogButton.OnPressed += _ =>
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{
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CloseEscapeWindow();
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