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@@ -184,7 +184,7 @@ public sealed class MindSystem : SharedMindSystem
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{
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component = EnsureComp<MindContainerComponent>(entity.Value);
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if (TryGetMind(entity.Value, out var entityMindId, out _))
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if (TryGetMind(entity.Value, out var entityMindId, out _) && entityMindId != mindId)
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_ghosts.OnGhostAttempt(entityMindId, false);
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if (TryComp<ActorComponent>(entity.Value, out var actor))
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