mirror of
https://github.com/space-wizards/space-station-14.git
synced 2026-06-09 10:06:43 +02:00
Fix error texture for harmpack hand solution visuals (#39442)
* fix: check for inhand sprite's existence * refactor: simplify solution container visuals code this made my brain hurt but I think I didn't break anything
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@@ -27,29 +27,30 @@ public sealed partial class SolutionContainerVisualsSystem : VisualizerSystem<So
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private void OnMapInit(EntityUid uid, SolutionContainerVisualsComponent component, MapInitEvent args)
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{
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var meta = MetaData(uid);
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component.InitialDescription = meta.EntityDescription;
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component.InitialDescription = MetaData(uid).EntityDescription;
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}
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protected override void OnAppearanceChange(EntityUid uid, SolutionContainerVisualsComponent component, ref AppearanceChangeEvent args)
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{
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// Check if the solution that was updated is the one set as represented
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if (!string.IsNullOrEmpty(component.SolutionName))
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{
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if (AppearanceSystem.TryGetData<string>(uid, SolutionContainerVisuals.SolutionName, out var name,
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args.Component) && name != component.SolutionName)
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{
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return;
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}
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}
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if (!AppearanceSystem.TryGetData<float>(uid, SolutionContainerVisuals.FillFraction, out var fraction, args.Component))
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return;
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if (args.Sprite == null)
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return;
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if (!SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.Layer, out var fillLayer, false))
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// Check if the solution that was updated is the one set as represented
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if (!string.IsNullOrEmpty(component.SolutionName)
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&& AppearanceSystem.TryGetData(uid, SolutionContainerVisuals.SolutionName, out string name, args.Component)
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&& name != component.SolutionName)
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return;
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if (!AppearanceSystem.TryGetData(uid,
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SolutionContainerVisuals.FillFraction,
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out float fraction,
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args.Component))
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return;
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// C# moment; setting it as nullable (even though it's not) avoids a
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// gazillion .AsNullable calls.
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Entity<SpriteComponent?> ent = (uid, args.Sprite);
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if (!SpriteSystem.LayerMapTryGet(ent, component.Layer, out var fillLayer, false))
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return;
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var maxFillLevels = component.MaxFillLevels;
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@@ -62,52 +63,27 @@ public sealed partial class SolutionContainerVisualsSystem : VisualizerSystem<So
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// a giant error sign and error for debug.
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if (fraction > 1f)
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{
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Log.Error("Attempted to set solution container visuals volume ratio on " + ToPrettyString(uid) + " to a value greater than 1. Volume should never be greater than max volume!");
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Log.Error($"Attempted to set solution container visuals volume ratio on {ToPrettyString(uid)} to a "
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+ $"value greater than 1. Volume should never be greater than max volume!");
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fraction = 1f;
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}
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if (component.Metamorphic)
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{
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if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.BaseLayer, out var baseLayer, false))
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{
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var hasOverlay = SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.OverlayLayer, out var overlayLayer, false);
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if (AppearanceSystem.TryGetData<string>(uid, SolutionContainerVisuals.BaseOverride,
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out var baseOverride,
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args.Component))
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{
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_prototype.TryIndex<ReagentPrototype>(baseOverride, out var reagentProto);
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if (reagentProto?.MetamorphicSprite is { } sprite)
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{
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SpriteSystem.LayerSetSprite((uid, args.Sprite), baseLayer, sprite);
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if (reagentProto.MetamorphicMaxFillLevels > 0)
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{
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SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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maxFillLevels = reagentProto.MetamorphicMaxFillLevels;
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fillBaseName = reagentProto.MetamorphicFillBaseName;
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changeColor = reagentProto.MetamorphicChangeColor;
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fillSprite = sprite;
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}
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else
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SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, false);
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if (hasOverlay)
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SpriteSystem.LayerSetVisible((uid, args.Sprite), overlayLayer, false);
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}
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else
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{
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SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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if (hasOverlay)
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SpriteSystem.LayerSetVisible((uid, args.Sprite), overlayLayer, true);
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if (component.MetamorphicDefaultSprite != null)
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SpriteSystem.LayerSetSprite((uid, args.Sprite), baseLayer, component.MetamorphicDefaultSprite);
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}
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}
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}
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}
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if (!component.Metamorphic)
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SpriteSystem.LayerSetVisible(ent, fillLayer, true);
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else
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{
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SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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var reagentProto = MetamorphicChanged(uid, component, args, ent, fillLayer);
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if (reagentProto?.MetamorphicMaxFillLevels > 0)
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{
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SpriteSystem.LayerSetVisible(ent, fillLayer, true);
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maxFillLevels = reagentProto.MetamorphicMaxFillLevels;
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fillBaseName = reagentProto.MetamorphicFillBaseName;
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changeColor = reagentProto.MetamorphicChangeColor;
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fillSprite = reagentProto.MetamorphicSprite ?? fillSprite;
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}
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else
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SpriteSystem.LayerSetVisible(ent, fillLayer, false);
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}
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var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, maxFillLevels + 1);
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@@ -117,27 +93,25 @@ public sealed partial class SolutionContainerVisualsSystem : VisualizerSystem<So
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if (fillBaseName == null)
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return;
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var stateName = fillBaseName + closestFillSprite;
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if (fillSprite != null)
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SpriteSystem.LayerSetSprite((uid, args.Sprite), fillLayer, fillSprite);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
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SpriteSystem.LayerSetSprite(ent, fillLayer, fillSprite);
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if (changeColor && AppearanceSystem.TryGetData<Color>(uid, SolutionContainerVisuals.Color, out var color, args.Component))
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SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, color);
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SpriteSystem.LayerSetRsiState(ent, fillLayer, fillBaseName + closestFillSprite);
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if (changeColor
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&& AppearanceSystem.TryGetData(uid, SolutionContainerVisuals.Color, out Color color, args.Component))
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SpriteSystem.LayerSetColor(ent, fillLayer, color);
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else
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SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
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SpriteSystem.LayerSetColor(ent, fillLayer, Color.White);
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}
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else
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{
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if (component.EmptySpriteName == null)
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SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, false);
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SpriteSystem.LayerSetVisible(ent, fillLayer, false);
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else
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{
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), fillLayer, component.EmptySpriteName);
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if (changeColor)
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SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, component.EmptySpriteColor);
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else
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SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
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SpriteSystem.LayerSetRsiState(ent, fillLayer, component.EmptySpriteName);
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SpriteSystem.LayerSetColor(ent, fillLayer, changeColor ? component.EmptySpriteColor : Color.White);
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}
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}
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@@ -145,36 +119,51 @@ public sealed partial class SolutionContainerVisualsSystem : VisualizerSystem<So
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_itemSystem.VisualsChanged(uid);
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}
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private void OnGetHeldVisuals(EntityUid uid, SolutionContainerVisualsComponent component, GetInhandVisualsEvent args)
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private ReagentPrototype? MetamorphicChanged(EntityUid uid,
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SolutionContainerVisualsComponent component,
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AppearanceChangeEvent args,
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Entity<SpriteComponent?> ent,
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int fillLayer)
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{
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if (component.InHandsFillBaseName == null)
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return;
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if (!AppearanceSystem.TryGetData(uid,
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SolutionContainerVisuals.BaseOverride,
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out string baseOverride,
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args.Component))
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return null;
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if (!TryComp(uid, out AppearanceComponent? appearance))
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return;
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var reagentProto = _prototype.Index<ReagentPrototype>(baseOverride);
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if (!TryComp<ItemComponent>(uid, out var item))
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return;
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if (SpriteSystem.LayerMapTryGet(ent, component.OverlayLayer, out var overlayLayer, false))
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SpriteSystem.LayerSetVisible(ent, overlayLayer, reagentProto.MetamorphicSprite is not null);
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if (!AppearanceSystem.TryGetData<float>(uid, SolutionContainerVisuals.FillFraction, out var fraction, appearance))
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return;
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if (!SpriteSystem.LayerMapTryGet(ent, component.BaseLayer, out var baseLayer, false))
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return null;
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var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, component.InHandsMaxFillLevels + 1);
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if (closestFillSprite > 0)
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if (reagentProto.MetamorphicSprite is { } sprite)
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SpriteSystem.LayerSetSprite(ent, baseLayer, sprite);
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else
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{
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var layer = new PrototypeLayerData();
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var heldPrefix = item.HeldPrefix == null ? "inhand-" : $"{item.HeldPrefix}-inhand-";
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var key = heldPrefix + args.Location.ToString().ToLowerInvariant() + component.InHandsFillBaseName + closestFillSprite;
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layer.State = key;
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if (component.ChangeColor && AppearanceSystem.TryGetData<Color>(uid, SolutionContainerVisuals.Color, out var color, appearance))
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layer.Color = color;
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args.Layers.Add((key, layer));
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SpriteSystem.LayerSetVisible(ent, fillLayer, true);
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if (component.MetamorphicDefaultSprite != null)
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SpriteSystem.LayerSetSprite(ent, baseLayer, component.MetamorphicDefaultSprite);
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}
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return reagentProto;
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}
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private void OnGetHeldVisuals(Entity<SolutionContainerVisualsComponent> ent, ref GetInhandVisualsEvent args)
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{
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if (ent.Comp.InHandsFillBaseName == null)
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return;
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if (!TryComp<ItemComponent>(ent, out var item))
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return;
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var inhandPrefix = item.HeldPrefix == null ? "inhand-" : $"{item.HeldPrefix}-inhand-";
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var layerKeyPrefix = inhandPrefix + args.Location.ToString().ToLowerInvariant() + ent.Comp.InHandsFillBaseName;
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if (GetVisualsLayer(ent, layerKeyPrefix, ent.Comp.InHandsMaxFillLevels) is { } layer)
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args.Layers.Add(layer);
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}
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private void OnGetClothingVisuals(Entity<SolutionContainerVisualsComponent> ent, ref GetEquipmentVisualsEvent args)
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@@ -182,35 +171,51 @@ public sealed partial class SolutionContainerVisualsSystem : VisualizerSystem<So
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if (ent.Comp.EquippedFillBaseName == null)
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return;
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if (!TryComp<AppearanceComponent>(ent, out var appearance))
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return;
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if (!TryComp<ClothingComponent>(ent, out var clothing))
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return;
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if (!AppearanceSystem.TryGetData<float>(ent, SolutionContainerVisuals.FillFraction, out var fraction, appearance))
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return;
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var equippedPrefix = clothing.EquippedPrefix == null
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? $"equipped-{args.Slot}"
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: $" {clothing.EquippedPrefix}-equipped-{args.Slot}";
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var layerKeyPrefix = equippedPrefix + ent.Comp.EquippedFillBaseName;
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var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, ent.Comp.EquippedMaxFillLevels + 1);
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if (GetVisualsLayer(ent, layerKeyPrefix, ent.Comp.EquippedMaxFillLevels) is { } layer)
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args.Layers.Add(layer);
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}
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if (closestFillSprite > 0)
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{
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var layer = new PrototypeLayerData();
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private (string Key, PrototypeLayerData Layer)? GetVisualsLayer(Entity<SolutionContainerVisualsComponent> ent,
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string layerKeyPrefix,
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int maxFillLevels)
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{
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if (!TryComp<AppearanceComponent>(ent, out var appearance))
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return null;
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var equippedPrefix = clothing.EquippedPrefix == null ? $"equipped-{args.Slot}" : $" {clothing.EquippedPrefix}-equipped-{args.Slot}";
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var key = equippedPrefix + ent.Comp.EquippedFillBaseName + closestFillSprite;
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if (!AppearanceSystem.TryGetData<float>(ent,
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SolutionContainerVisuals.FillFraction,
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out var fraction,
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appearance))
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return null;
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// Make sure the sprite state is valid so we don't show a big red error message
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// This saves us from having to make fill level sprites for every possible slot the item could be in (including pockets).
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if (!TryComp<SpriteComponent>(ent, out var sprite) || sprite.BaseRSI == null || !sprite.BaseRSI.TryGetState(key, out _))
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return;
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var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, maxFillLevels + 1);
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if (closestFillSprite <= 0)
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return null;
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layer.State = key;
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var layer = new PrototypeLayerData();
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var key = layerKeyPrefix + closestFillSprite;
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if (ent.Comp.ChangeColor && AppearanceSystem.TryGetData<Color>(ent, SolutionContainerVisuals.Color, out var color, appearance))
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layer.Color = color;
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// Make sure the sprite state is valid so we don't show a big red error message
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// This saves us from having to make fill level sprites for every possible slot the item could be in (including pockets).
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if (!TryComp<SpriteComponent>(ent, out var sprite)
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|| sprite.BaseRSI?.TryGetState(key, out _) != true)
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return null;
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layer.State = key;
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if (ent.Comp.ChangeColor
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&& AppearanceSystem.TryGetData<Color>(ent, SolutionContainerVisuals.Color, out var color, appearance))
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layer.Color = color;
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return (key, layer);
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args.Layers.Add((key, layer));
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}
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}
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}
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