From 7d7ca778374beac0a360b8ff94e184a4ecf83c82 Mon Sep 17 00:00:00 2001 From: Velken <8467292+Velken@users.noreply.github.com> Date: Tue, 27 Jan 2026 21:22:28 -0300 Subject: [PATCH] [FIX] Fix spacing explosions ignoring indestructible flag in stacked tiles (#42682) * bald man broke my tiles * move it around * shrink it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> --- .../Explosion/EntitySystems/ExplosionSystem.Processing.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs b/Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs index 5f83288009d..ab35f729dbc 100644 --- a/Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs +++ b/Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs @@ -536,6 +536,9 @@ public sealed partial class ExplosionSystem break; tileDef = newDef; + + if (newDef.Indestructible) + break; } if (tileDef.TileId == tileRef.Tile.TypeId)