diff --git a/Content.Client/Gameplay/GameplayState.cs b/Content.Client/Gameplay/GameplayState.cs index 427dd5c0718..0ce6436f2df 100644 --- a/Content.Client/Gameplay/GameplayState.cs +++ b/Content.Client/Gameplay/GameplayState.cs @@ -59,13 +59,13 @@ namespace Content.Client.Gameplay // Version number watermark. _version = new Label(); + _version.FontColorOverride = Color.FromHex("#FFFFFF20"); _version.Text = _changelog.GetClientVersion(); - _version.Visible = VersionVisible(); UserInterfaceManager.PopupRoot.AddChild(_version); - _configurationManager.OnValueChanged(CCVars.HudVersionWatermark, (show) => { _version.Visible = VersionVisible(); }); - _configurationManager.OnValueChanged(CCVars.ForceClientHudVersionWatermark, (show) => { _version.Visible = VersionVisible(); }); + _configurationManager.OnValueChanged(CCVars.HudVersionWatermark, (show) => { _version.Visible = VersionVisible(); }, true); + _configurationManager.OnValueChanged(CCVars.ForceClientHudVersionWatermark, (show) => { _version.Visible = VersionVisible(); }, true); // TODO make this centered or something - LayoutContainer.SetPosition(_version, new Vector2(800, 0)); + LayoutContainer.SetPosition(_version, new Vector2(70, 0)); } // This allows servers to force the watermark on clients