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48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
using Robust.Packaging.AssetProcessing;
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using Robust.Packaging.AssetProcessing.Passes;
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namespace Robust.Packaging;
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/// <summary>
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/// Standard asset graph for packaging client content. Extend by wiring things up to <see cref="Input"/> and <see cref="Output"/>.
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/// </summary>
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/// <remarks>
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/// If you want to add extra passes to run before preset passes, depend them on <see cref="Input"/> with a before of <see cref="PresetPasses"/>.
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/// </remarks>
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public sealed class RobustClientAssetGraph
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{
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public AssetPassPipe Input { get; }
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public AssetPassPipe PresetPasses { get; }
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public AssetPassPipe Output { get; }
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public AssetPassNormalizeText NormalizeText { get; }
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/// <summary>
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/// Collection of all passes in this preset graph.
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/// </summary>
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public IReadOnlyCollection<AssetPass> AllPasses { get; }
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/// <param name="parallel">Should inputs be run in parallel. Should only be turned off for debugging.</param>
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public RobustClientAssetGraph(bool parallel = true)
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{
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// The code injecting the list of source files is assumed to be pretty single-threaded.
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// We use a parallelizing input to break out all the work on files coming in onto multiple threads.
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Input = new AssetPassPipe { Name = "RobustClientAssetGraphInput", Parallelize = parallel };
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PresetPasses = new AssetPassPipe { Name = "RobustClientAssetGraphPresetPasses" };
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Output = new AssetPassPipe { Name = "RobustClientAssetGraphOutput", CheckDuplicates = true };
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NormalizeText = new AssetPassNormalizeText { Name = "RobustClientAssetGraphNormalizeText" };
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PresetPasses.AddDependency(Input);
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NormalizeText.AddDependency(PresetPasses).AddBefore(Output);
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Output.AddDependency(PresetPasses);
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Output.AddDependency(NormalizeText);
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AllPasses = new AssetPass[]
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{
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Input,
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PresetPasses,
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Output,
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NormalizeText,
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};
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}
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}
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